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arxiv: 1508.04186 · v2 · pith:AXREOI4Lnew · submitted 2015-08-18 · 💻 cs.LG · cs.AI· cs.DC· cs.NE

Distributed Deep Q-Learning

classification 💻 cs.LG cs.AIcs.DCcs.NE
keywords deeplearningq-networkdistributedgameinputmodelpixels
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We propose a distributed deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is based on the deep Q-network, a convolutional neural network trained with a variant of Q-learning. Its input is raw pixels and its output is a value function estimating future rewards from taking an action given a system state. To distribute the deep Q-network training, we adapt the DistBelief software framework to the context of efficiently training reinforcement learning agents. As a result, the method is completely asynchronous and scales well with the number of machines. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to achieve reasonable success on a simple game with minimal parameter tuning.

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