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Towards Distraction-Robust Active Visual Tracking

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arxiv 2106.10110 v1 pith:AZ67WCA7 submitted 2021-06-18 cs.CV cs.AIcs.MAcs.RO

classification cs.CVcs.AIcs.MAcs.RO
keywords trackerdistractorsactivegamelearningtrackingvisualdistracting
verification ladder T0 review T1 audit T2 compute T3 formal
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In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed cooperative-competitive multi-agent game, where a target and multiple distractors form a collaborative team to play against a tracker and make it fail to follow. Through learning in our game, diverse distracting behaviors of the distractors naturally emerge, thereby exposing the tracker's weakness, which helps enhance the distraction-robustness of the tracker. For effective learning, we then present a bunch of practical methods, including a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention mechanism for the tracker. The experimental results show that our tracker performs desired distraction-robust active visual tracking and can be well generalized to unseen environments. We also show that the multi-agent game can be used to adversarially test the robustness of trackers.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. EASE: Embodied Active Event Perception via Self-Supervised Energy Minimization

    cs.RO 2025-06 conditional novelty 5.0 of 10

    EASE couples a prediction-error perception module with entropy-based segmentation and a DQN controller so a robot tracks and summarizes events using only intrinsic signals.

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