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Adaptive Manipulation using Behavior Trees

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arxiv 2406.14634 v3 pith:B3K6KFWU submitted 2024-06-20 cs.RO cs.AI

classification cs.ROcs.AI
keywords behaviortaskmanipulationadaptivetaskstreeadaptstrategy
verification ladder T0 review T1 audit T2 compute T3 formal
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Many manipulation tasks pose a challenge since they depend on non-visual environmental information that can only be determined after sustained physical interaction has already begun. This is particularly relevant for effort-sensitive, dynamics-dependent tasks such as tightening a valve. To perform these tasks safely and reliably, robots must be able to quickly adapt in response to unexpected changes during task execution, and should also learn from past experience to better inform future decisions. Humans can intuitively respond and adapt their manipulation strategy to suit such problems, but representing and implementing such behaviors for robots remains a challenge. In this work we show how this can be achieved within the framework of behavior trees. We present the adaptive behavior tree, a scalable and generalizable behavior tree design that enables a robot to quickly adapt to and learn from both visual and non-visual observations during task execution, preempting task failure or switching to a different manipulation strategy. The adaptive behavior tree selects the manipulation strategy that is predicted to optimize task performance, and learns from past experience to improve these predictions for future attempts. We test our approach on a variety of tasks commonly found in industry; the adaptive behavior tree demonstrates safety, robustness (100% success rate) and efficiency in task completion (up to 36% task speedup from the baseline).

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. BT-TL-DMPs: A Novel Robot TAMP Framework Combining Behavior Tree, Temporal Logic and Dynamical Movement Primitives

    cs.RO 2025-07 reject novelty 4.0 of 10

    A hierarchical robot planning framework that generates behavior trees from temporal logic specifications and optimizes dynamic movement primitives to satisfy spatiotemporal constraints while preserving demonstrated mo...

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