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GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy
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GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy
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Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations in a differentiable physics simulator. Empirical validations on both simulated and real-world object manipulation setups clearly show that our method can manipulate different objects with a single demonstration and significantly outperforms the baseline in both environments (a 62% improvement for in-domain ropes and a 15% improvement for out-of-distribution ropes in simulation, as well as a 26% improvement for ropes and a 50% improvement for cloths in the real world), demonstrating the effectiveness of our approach in one-shot deformable object manipulation.
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Cited by 1 Pith paper
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Wiggle and Go! System Identification for Zero-Shot Dynamic Rope Manipulation
Wiggle and Go! uses system identification from rope motion observations to predict parameters that enable zero-shot goal-conditioned dynamic manipulation, achieving 3.55 cm accuracy on 3D target striking versus 15.34 ...
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