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Paper Citation Record · LEDGER

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments

As of 13 August 2026, this Paper Citation Record lists 20 of 20 outbound references and 0 inbound Pith citation observations for arXiv:2607.03525.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.03525 v2

Coverage vector

measured 20 of 20 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-02T08:52:20.770102Z

measured 20 of 20 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-13T06:32:02.005865+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

20 of 20 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved19
  • parse uncertain0
  • malformed identifier1
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation a512a014-2f80-47de-9511-bc2f7c02bdee · outbound

This paper cites Program Synthesis with Large Language Models.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Program Synthesis with Large Language Models

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.705913Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.705913Z digest=sha256:10ee40b57bbccf58a8e6f2c6128bd346e17437a95f3e1df3b36ae79e36dad701

Observation 0ab285eb-45c6-4cbe-b1fd-a4f8b7bd9296 · outbound

This paper cites SWE-rebench: An automated pipeline for task collection and decontaminated evaluation of software engineering agents,.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments SWE-rebench: An automated pipeline for task collection and decontaminated evaluation of software engineering agents,

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.710404Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.710404Z digest=sha256:423fc82103880885701e7349cc5922d4450fe7cdad00729850d5e4cb749b462c

Observation 69ed9cd6-9dce-40a2-b82b-433c911d5adc · outbound

This paper cites Evaluating Large Language Models Trained on Code.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Evaluating Large Language Models Trained on Code

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.717469Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.717469Z digest=sha256:6b1c65a7d767473d84f218341212471fe796d5c66ef0afeaa6afb50f60891ae3

Observation da661f5f-9546-48f3-ab5e-e8b38947d449 · outbound

This paper cites GameDevBench: Evaluating agentic capabilities through game development, 2026.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments GameDevBench: Evaluating agentic capabilities through game development, 2026

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.721268Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.721268Z digest=sha256:644a77dbc175990000029c8a8c3892699911e341189d81719370efa5ddc5117e

Observation 5fdf2db1-b86e-49ab-ae7e-acef221652c8 · outbound

This paper cites Actor lifecycle in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Actor lifecycle in Unreal Engine

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.724673Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.724673Z digest=sha256:650d9f5bae71dba310d05555346546ed7186216fb00f7b7fe0567d2b76dd2614

Observation cb8dc54c-bcac-4588-a8fb-44d2ff704064 · outbound

This paper cites Networking and multiplayer in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Networking and multiplayer in Unreal Engine

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.728129Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.728129Z digest=sha256:f1ffa2e1d234d800b1f07940c3e81d31563ce45c50ace4c03cdf4861072ebe0e

Observation 0f2c5363-123d-4f34-b4a4-601c64cd50d7 · outbound

This paper cites Play in editor multiplayer options in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Play in editor multiplayer options in Unreal Engine

Reference 7

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.731350Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.731350Z digest=sha256:6353ec24e7b0c2416be9f0453c301bb9ca7cc1757b712b262c43cde6c6229144

Observation 4ff7df9b-b915-4fbc-82c3-a8a2b0031af4 · outbound

This paper cites Replicate actor properties in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Replicate actor properties in Unreal Engine

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.737708Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.737708Z digest=sha256:99281c8e056c9b4899a43141be5fa76f1ec7272072f6dba39874761914631169

Observation 0dcecf0d-1c93-4e8b-ae99-bdaedc51d24a · outbound

This paper cites Programming subsystems in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Programming subsystems in Unreal Engine

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.741037Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.741037Z digest=sha256:72252c87b751724b5a2d0c448229ddc4b57536a40fa3e126ec98ee3a10d09b8f

Observation a43f9ecd-6ffd-4e6c-8e63-198c8a9f08db · outbound

This paper cites DeepSWE: Measuring frontier coding agents on original, long-horizon engineering tasks.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments DeepSWE: Measuring frontier coding agents on original, long-horizon engineering tasks

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.744081Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.744081Z digest=sha256:d93855086e9a45c07cdfb6a055ac9c98e205d427200a6ea7c1dd4a83d3769b15

Observation b173760a-5230-4147-a66e-f9907f8b64f0 · outbound

This paper cites SWE-bench: Can Language Models Resolve Real-World GitHub Issues?.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments SWE-bench: Can Language Models Resolve Real-World GitHub Issues?

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.747392Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.747392Z digest=sha256:1e60b416b85809884f705e3ab03f83e5a1623faa0394d31f268bfcd4909ac8d8

Observation 44a10b14-2ca8-4203-8fc8-61914158a5c7 · outbound

This paper cites Introducing FrontierCode.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Introducing FrontierCode

Reference 12

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.750742Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.750742Z digest=sha256:e8cbff7799986219695afdef442785d9d9789354b7433e611a68b170be86bd1d

Observation 032188c2-a464-448a-b7b8-7cff47b878c0 · outbound

This paper cites Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.753839Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.753839Z digest=sha256:da2b29184c49c1eb97d4f072e09a16e13d2941f7a750cee1c4c4803a272f2f38

Observation f5515ab6-2749-4d50-915a-b7abba086b42 · outbound

This paper cites Visualising Game Engine Subsystem Coupling.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Visualising Game Engine Subsystem Coupling

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.757350Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.757350Z digest=sha256:34d62faa4de3a19b8842fa53f9d47f8100c561b07f5fbef21b04d815292ba195

Observation 9a3b249d-c456-4308-b02c-24b056bc14a8 · outbound

This paper cites ProgramBench: Can Language Models Rebuild Programs From Scratch?.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments ProgramBench: Can Language Models Rebuild Programs From Scratch?

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.760608Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.760608Z digest=sha256:b96487810bd28b90d92e4ab07484bf461b6427a9168ef14f96a6289cbff3efc5

Observation efae09c4-3fa6-48e7-997a-36e786910253 · outbound

This paper cites AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.763721Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.763721Z digest=sha256:43328950592fdf2267c1906bc063dbafb24b08e0772ec5c0416ab9b7c52fb5e9

Observation cbc3c86c-02ae-4a1b-afd1-132c882e726c · outbound

This paper cites SWE-bench Goes Live!.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments SWE-bench Goes Live!

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.766897Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.766897Z digest=sha256:6f1cce97efc39a4610affd3529787b63ba098c6117772e7c1ffe22498e4a869f

Observation 176d8647-e6a9-42f8-95a9-2ef552d5eb7a · outbound

This paper cites Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena

Reference 18

Resolution
malformed identifier
no resolver link, observed 2026-08-02T08:52:20.770102Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.770102Z digest=sha256:69a4ccb8e2cdfd2071bb20d38857ced3aca771057a5f4a64ba51f5e6b1340856

Observation 116eac96-37a1-46e9-adab-81fdbb0a9b9d · outbound

This paper cites an unresolved cited work.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Unresolved cited work

Reference 2025

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unresolved
no resolver link, observed 2026-08-02T08:52:20.713899Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.713899Z digest=sha256:7e31dbf33c1b132828d55c92f13071840099c67236523f5298eacae7d464cd35

Observation 878c04de-8159-41aa-a455-fa90fa0d9dab · outbound

This paper cites Accessed July 2, 2026.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Accessed July 2, 2026

Reference 2026

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.734268Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.734268Z digest=sha256:c894d70b0cb6f318ae2b5b5d31d4f3f4209f20e121bf06ad41e61051a7a8f1ab

Pith citing papers

No inbound Pith citation observations are available.