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Reconstructing Actions To Explain Deep Reinforcement Learning

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arxiv 2009.08507 v3 pith:BP5GCNG3 submitted 2020-09-17 cs.AI cs.LG

classification cs.AIcs.LG
keywords deepattributionemphmethodsactionactionsallowsexplainability
verification ladder T0 review T1 audit T2 compute T3 formal
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Feature attribution has been a foundational building block for explaining the input feature importance in supervised learning with Deep Neural Network (DNNs), but face new challenges when applied to deep Reinforcement Learning (RL).We propose a new approach to explaining deep RL actions by defining a class of \emph{action reconstruction} functions that mimic the behavior of a network in deep RL. This approach allows us to answer more complex explainability questions than direct application of DNN attribution methods, which we adapt to \emph{behavior-level attributions} in building our action reconstructions. It also allows us to define \emph{agreement}, a metric for quantitatively evaluating the explainability of our methods. Our experiments on a variety of Atari games suggest that perturbation-based attribution methods are significantly more suitable in reconstructing actions to explain the deep RL agent than alternative attribution methods, and show greater \emph{agreement} than existing explainability work utilizing attention. We further show that action reconstruction allows us to demonstrate how a deep agent learns to play Pac-Man game.

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