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Wasserstein Robust Reinforcement Learning

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arxiv 1907.13196 v4 pith:BR2UF3WF submitted 2019-07-30 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords robustlearningreinforcementtextalgorithmsenvironmentshigh-dimensionalmethod
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abstract

Reinforcement learning algorithms, though successful, tend to over-fit to training environments hampering their application to the real-world. This paper proposes $\text{W}\text{R}^{2}\text{L}$ -- a robust reinforcement learning algorithm with significant robust performance on low and high-dimensional control tasks. Our method formalises robust reinforcement learning as a novel min-max game with a Wasserstein constraint for a correct and convergent solver. Apart from the formulation, we also propose an efficient and scalable solver following a novel zero-order optimisation method that we believe can be useful to numerical optimisation in general. We empirically demonstrate significant gains compared to standard and robust state-of-the-art algorithms on high-dimensional MuJuCo environments.

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Cited by 1 Pith paper

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  1. Wasserstein Adaptive Value Estimation for Actor-Critic Reinforcement Learning

    cs.LG 2025-01 reject novelty 4.0 of 10

    WAVE adds an adaptively weighted Sinkhorn approximation of the Wasserstein distance between successive Q-value distributions to the critic loss in actor-critic reinforcement learning.

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