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Wasserstein Robust Reinforcement Learning

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arxiv 1907.13196 v4 pith:BR2UF3WF submitted 2019-07-30 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords robustlearningreinforcementtextalgorithmsenvironmentshigh-dimensionalmethod
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abstract

Reinforcement learning algorithms, though successful, tend to over-fit to training environments hampering their application to the real-world. This paper proposes $\text{W}\text{R}^{2}\text{L}$ -- a robust reinforcement learning algorithm with significant robust performance on low and high-dimensional control tasks. Our method formalises robust reinforcement learning as a novel min-max game with a Wasserstein constraint for a correct and convergent solver. Apart from the formulation, we also propose an efficient and scalable solver following a novel zero-order optimisation method that we believe can be useful to numerical optimisation in general. We empirically demonstrate significant gains compared to standard and robust state-of-the-art algorithms on high-dimensional MuJuCo environments.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Wasserstein Policy Optimization

    cs.LG 2025-05 conditional novelty 7.0 of 10

    WPO derives a closed-form policy update from Wasserstein gradient flows, which for Gaussian policies coincides with the standard policy gradient in expectation but with lower variance, and works for arbitrary stochast...

  2. Wasserstein Adaptive Value Estimation for Actor-Critic Reinforcement Learning

    cs.LG 2025-01 reject novelty 4.0 of 10

    WAVE adds an adaptively weighted Sinkhorn approximation of the Wasserstein distance between successive Q-value distributions to the critic loss in actor-critic reinforcement learning.

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