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Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning

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arxiv 1907.09620 v3 pith:BVSF5ZB3 submitted 2019-07-22 cs.AI cs.LGcs.RO

classification cs.AIcs.LGcs.RO
keywords physicalhumanflexiblegameproblemachievegeneralmodel
verification ladder T0 review T1 audit T2 compute T3 formal

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Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in new ways to act on the world, achieve a goal, or solve a problem. To study this type of general physical problem solving, we introduce the Virtual Tools game. In this game, people solve a large range of challenging physical puzzles in just a handful of attempts. We propose that the flexibility of human physical problem solving rests on an ability to imagine the effects of hypothesized actions, while the efficiency of human search arises from rich action priors which are updated via observations of the world. We instantiate these components in the "Sample, Simulate, Update" (SSUP) model and show that it captures human performance across 30 levels of the Virtual Tools game. More broadly, this model provides a mechanism for explaining how people condense general physical knowledge into actionable, task-specific plans to achieve flexible and efficient physical problem-solving.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PHYRE: A New Benchmark for Physical Reasoning

    cs.LG 2019-08 accept novelty 7.0 of 10

    PHYRE provides 5,000 goal-driven 2D physics puzzles in two tiers, and baseline deep RL agents achieve at most 56% AUCCESS on cross-template generalization.

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