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Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting

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arxiv 2401.01339 v3 pith:CB4XFRKA submitted 2024-01-02 cs.CV cs.GR

classification cs.CVcs.GR
keywords dynamicurbangaussiansobjectscenescenesstreetvehicles
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic urban street scenes. However, significant limitations are their slow training and rendering speed. We introduce Street Gaussians, a new explicit scene representation that tackles these limitations. Specifically, the dynamic urban scene is represented as a set of point clouds equipped with semantic logits and 3D Gaussians, each associated with either a foreground vehicle or the background. To model the dynamics of foreground object vehicles, each object point cloud is optimized with optimizable tracked poses, along with a 4D spherical harmonics model for the dynamic appearance. The explicit representation allows easy composition of object vehicles and background, which in turn allows for scene editing operations and rendering at 135 FPS (1066 $\times$ 1600 resolution) within half an hour of training. The proposed method is evaluated on multiple challenging benchmarks, including KITTI and Waymo Open datasets. Experiments show that the proposed method consistently outperforms state-of-the-art methods across all datasets. The code will be released to ensure reproducibility.

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Cited by 14 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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    A simulation framework that combines 3D Gaussian Splatting with MuJoCo reports improved zero-shot transfer of manipulation policies from simulation to real robots.

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  4. InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

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    InstaScene combines Gaussian-based instance decomposition with generative completion to produce complete, scene-aligned 3D object models from cluttered scenes.

  5. VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction

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    A training-only Gaussian splatting loss, which renders predicted 3D semantics and motion into 2D camera views, improves semantic occupancy and scene flow prediction across several camera-based models.

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    CRUISE reconstructs real V2X driving scenes as editable Gaussians, then shows that training on its generated data improves 3D detection and tracking on the V2X-Seq benchmark.

  12. EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling

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