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High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model

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arxiv 2504.01512 v1 pith:CDU5GY6Q submitted 2025-04-02 cs.CV

High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model

classification cs.CV
keywords imagesgenerationrepresentationgaussiangaussiansgeometricreconstructionambiguity
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffusion (MVD) models, and have shown a promising avenue for 3D generation through a single image. Despite the current progress, these methods still suffer from the inconsistency jointly caused by the geometric ambiguity in the 2D images, and the lack of structure of 3D Gaussians, leading to distorted and blurry 3D object generation. In this paper, we propose to fix these issues by GS-RGBN, a new RGBN-volume Gaussian Reconstruction Model designed to generate high-fidelity 3D objects from single-view images. Our key insight is a structured 3D representation can simultaneously mitigate the afore-mentioned two issues. To this end, we propose a novel hybrid Voxel-Gaussian representation, where a 3D voxel representation contains explicit 3D geometric information, eliminating the geometric ambiguity from 2D images. It also structures Gaussians during learning so that the optimization tends to find better local optima. Our 3D voxel representation is obtained by a fusion module that aligns RGB features and surface normal features, both of which can be estimated from 2D images. Extensive experiments demonstrate the superiority of our methods over prior works in terms of high-quality reconstruction results, robust generalization, and good efficiency.

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  1. S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

    cs.CV 2026-07 conditional novelty 5.0

    A three-stage pipeline generates animatable 3D Gaussian head avatars from one image by diffusion-based splat synthesis, FLAME fitting, and inverse-distance binding with scale adaptation.