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Learning and Querying Fast Generative Models for Reinforcement Learning

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arxiv 1802.03006 v1 pith:CJOGZAZJ submitted 2018-02-08 cs.LG

Learning and Querying Fast Generative Models for Reinforcement Learning

classification cs.LG
keywords modelslearningenvironmentstate-spacecomputationalgenerativereinforcementaccuracy
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state representations, so-called state-space models, substantially reduce the computational costs for predicting outcomes of sequences of actions. Extensive experiments establish that state-space models accurately capture the dynamics of Atari games from the Arcade Learning Environment from raw pixels. The computational speed-up of state-space models while maintaining high accuracy makes their application in RL feasible: We demonstrate that agents which query these models for decision making outperform strong model-free baselines on the game MSPACMAN, demonstrating the potential of using learned environment models for planning.

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Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

    cs.LG 2019-11 accept novelty 8.0

    MuZero matches or exceeds AlphaZero-level performance in Go, Chess, Shogi and sets a new state of the art on 57 Atari games by learning a model that directly supports planning rather than reconstructing full environme...

  2. Learning to Theorize the World from Observation

    cs.LG 2026-05 unverdicted novelty 7.0

    NEO is a probabilistic neural model that induces compositional programs as a learned Language of Thought from non-textual observations and executes them via a shared transition model to enable explanation-driven gener...

  3. Mastering Atari with Discrete World Models

    cs.LG 2020-10 accept novelty 7.0

    DreamerV2 reaches human-level performance on 55 Atari games by learning behaviors inside a separately trained discrete-latent world model.

  4. Dream to Control: Learning Behaviors by Latent Imagination

    cs.LG 2019-12 accept novelty 7.0

    Dreamer learns to control from images by imagining and optimizing behaviors in a learned latent world model, outperforming prior methods on 20 visual tasks in data efficiency and final performance.

  5. Learning to Theorize the World from Observation

    cs.LG 2026-05 unverdicted novelty 6.0

    NEO induces compositional latent programs as world theories from observations and executes them to enable explanation-driven generalization.

  6. Learning Belief Representations for Imitation Learning in POMDPs

    cs.LG 2019-06 unverdicted novelty 6.0

    BMIL learns belief modules jointly with policies for GAIL-style imitation learning in POMDPs, outperforming separate training and standard GAIL on continuous control tasks.

  7. Shaping Belief States with Generative Environment Models for RL

    cs.LG 2019-06 unverdicted novelty 5.0

    Multi-step predictive generative models form stable belief states capturing environment layout and agent pose, yielding higher data efficiency on RL tasks than model-free agents.