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Random Edge Coding: One-Shot Bits-Back Coding of Large Labeled Graphs

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arxiv 2305.09705 v1 pith:D3U7ROHW submitted 2023-05-16 cs.LG cs.ITmath.IT

classification cs.LGcs.ITmath.IT
keywords codingedgeedgesgraphsrandombits-backgraphlabeled
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We present a one-shot method for compressing large labeled graphs called Random Edge Coding. When paired with a parameter-free model based on P\'olya's Urn, the worst-case computational and memory complexities scale quasi-linearly and linearly with the number of observed edges, making it efficient on sparse graphs, and requires only integer arithmetic. Key to our method is bits-back coding, which is used to sample edges and vertices without replacement from the edge-list in a way that preserves the structure of the graph. Optimality is proven under a class of random graph models that are invariant to permutations of the edges and of vertices within an edge. Experiments indicate Random Edge Coding can achieve competitive compression performance on real-world network datasets and scales to graphs with millions of nodes and edges.

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  1. Lossless Compression of Vector IDs for Approximate Nearest Neighbor Search

    cs.LG 2025-01 conditional novelty 6.0 of 10

    Lossless compression of vector IDs in IVF and graph indexes, using random-order and random-edge coding plus wavelet trees, reduces ID storage by up to 7x and total index size by 30% at billion scale.

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