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UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

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arxiv 2505.23253 v1 pith:D6L4PQXP submitted 2025-05-29 cs.CV

UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

classification cs.CV
keywords textureunitexgenerationproposeapproachesdirectlyexistingfirst
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we propose to bypass the limitations of UV mapping by operating directly in a unified 3D functional space. Specifically, we first propose that lifts texture generation into 3D space via Texture Functions (TFs)--a continuous, volumetric representation that maps any 3D point to a texture value based solely on surface proximity, independent of mesh topology. Then, we propose to predict these TFs directly from images and geometry inputs using a transformer-based Large Texturing Model (LTM). To further enhance texture quality and leverage powerful 2D priors, we develop an advanced LoRA-based strategy for efficiently adapting large-scale Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code will available in: https://github.com/YixunLiang/UniTEX.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  2. Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models

    cs.CV 2026-07 unverdicted novelty 6.0

    Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.

  3. Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation

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