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EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation

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arxiv 2503.05162 v1 pith:D6NNRB4O submitted 2025-03-07 cs.CV

classification cs.CV
keywords gaussianrepresentationtemporalchallengingcomplexcompressiondynamicevolving
verification ladder T0 review T1 audit T2 compute T3 formal
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We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human performances with long durations remains challenging. Prior efforts fall short of modeling a long-term sequence with drastic motions, frequent topology changes or interactions with props, and resort to segmenting the whole sequence into groups of frames that are processed independently, which undermines temporal stability and thereby leads to an unpleasant viewing experience and inefficient storage footprint. In view of this, we introduce EvolvingGS, a two-stage strategy that first deforms the Gaussian model to coarsely align with the target frame, and then refines it with minimal point addition/subtraction, particularly in fast-changing areas. Owing to the flexibility of the incrementally evolving representation, our method outperforms existing approaches in terms of both per-frame and temporal quality metrics while maintaining fast rendering through its purely explicit representation. Moreover, by exploiting temporal coherence between successive frames, we propose a simple yet effective compression algorithm that achieves over 50x compression rate. Extensive experiments on both public benchmarks and challenging custom datasets demonstrate that our method significantly advances the state-of-the-art in dynamic scene reconstruction, particularly for extended sequences with complex human performances.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GSCodec Studio: A Modular Framework for Gaussian Splat Compression

    cs.CV 2025-06 conditional novelty 5.0 of 10

    GSCodec Studio is a modular open-source framework for Gaussian Splat compression, and its composed Static and Dynamic GSCodec pipelines report competitive rate-distortion results against several baselines.

  2. Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation

    cs.CV 2025-07 conditional novelty 4.0 of 10

    A saliency-aware tiling and meta-learning bitrate control system for streaming 3D Gaussian splatting video, claimed to outperform existing methods.

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