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ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots

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arxiv 2306.14874 v1 pith:DF36TLR4 submitted 2023-06-26 cs.RO

ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots

classification cs.RO
keywords challengingnavigationobstaclesrobotsagilecontactsdatahighly
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Performing agile navigation with four-legged robots is a challenging task due to the highly dynamic motions, contacts with various parts of the robot, and the limited field of view of the perception sensors. In this paper, we propose a fully-learned approach to train such robots and conquer scenarios that are reminiscent of parkour challenges. The method involves training advanced locomotion skills for several types of obstacles, such as walking, jumping, climbing, and crouching, and then using a high-level policy to select and control those skills across the terrain. Thanks to our hierarchical formulation, the navigation policy is aware of the capabilities of each skill, and it will adapt its behavior depending on the scenario at hand. Additionally, a perception module is trained to reconstruct obstacles from highly occluded and noisy sensory data and endows the pipeline with scene understanding. Compared to previous attempts, our method can plan a path for challenging scenarios without expert demonstration, offline computation, a priori knowledge of the environment, or taking contacts explicitly into account. While these modules are trained from simulated data only, our real-world experiments demonstrate successful transfer on hardware, where the robot navigates and crosses consecutive challenging obstacles with speeds of up to two meters per second. The supplementary video can be found on the project website: https://sites.google.com/leggedrobotics.com/agile-navigation

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning

    cs.RO 2025-10 unverdicted novelty 5.0

    A single goal-conditioned RL policy trained on contact plans performs multiple gaits and bimanual manipulation tasks on quadruped and humanoid robots.

  2. TACT-ful: Multi-Channel Terrain Affordance and Compliance Training for Payload-Robust Perceptive Humanoid Locomotion

    cs.RO 2026-06 unverdicted novelty 4.0

    A multi-channel terrain affordance reward combined with lower-body compliance training via virtual wrenches enables end-to-end PPO-trained humanoid policies to walk at 1 m/s on 0.2 m risers with improved payload robustness.