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3D Points Splatting for Real-Time Dynamic Hand Reconstruction
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We present 3D Points Splatting Hand Reconstruction (3D-PSHR), a real-time and photo-realistic hand reconstruction approach. We propose a self-adaptive canonical points upsampling strategy to achieve high-resolution hand geometry representation. This is followed by a self-adaptive deformation that deforms the hand from the canonical space to the target pose, adapting to the dynamic changing of canonical points which, in contrast to the common practice of subdividing the MANO model, offers greater flexibility and results in improved geometry fitting. To model texture, we disentangle the appearance color into the intrinsic albedo and pose-aware shading, which are learned through a Context-Attention module. Moreover, our approach allows the geometric and the appearance models to be trained simultaneously in an end-to-end manner. We demonstrate that our method is capable of producing animatable, photorealistic and relightable hand reconstructions using multiple datasets, including monocular videos captured with handheld smartphones and large-scale multi-view videos featuring various hand poses. We also demonstrate that our approach achieves real-time rendering speeds while simultaneously maintaining superior performance compared to existing state-of-the-art methods.
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Cited by 1 Pith paper
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JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting
JGHand is a joint-driven 3D Gaussian Splatting hand model that renders photorealistic hand images in real time, using a zero-error skeleton transform and depth-based shadow simulation to beat prior state-of-the-art on...
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