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GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

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arxiv 2312.02069 v2 pith:EAP4A4XH submitted 2023-12-04 cs.CV

GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

classification cs.CV
keywords modelphotorealisticmorphableparametersanimationavataravatarsdriving
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reenactments from a driving video, where our method outperforms existing works by a significant margin.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR

    cs.CV 2026-02 conditional novelty 7.0

    VRGaussianAvatar enables real-time full-body 3D Gaussian Splatting avatars in VR from HMD tracking alone via inverse kinematics and binocular batching for efficient stereo rendering, outperforming mesh baselines in pe...

  2. Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars

    cs.CV 2026-06 unverdicted novelty 6.0

    SAGE self-learns Gaussian expression deformations via joint surfel-SDF optimization and self-supervised consistency, enabling comparable avatar quality from single frames, monocular rotations, or one-shot inputs.

  3. EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agents

    cs.CV 2026-04 unverdicted novelty 6.0

    EmbodiedHead introduces a Rectified-Flow Diffusion Transformer with differentiable renderer and single-stream listening-speaking conditioning to achieve real-time high-fidelity conversational avatars.

  4. S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

    cs.CV 2026-07 conditional novelty 5.0

    A three-stage pipeline generates animatable 3D Gaussian head avatars from one image by diffusion-based splat synthesis, FLAME fitting, and inverse-distance binding with scale adaptation.

  5. Age Verification in the Web -- Holy Grail to Control Access to Restricted Content

    cs.CR 2026-05 unverdicted novelty 5.0

    A privacy-preserving age verification approach for the web is proposed by adapting open cryptographic standards like Privacy Pass to let users prove age via trusted providers without special software or centralized da...