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SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes

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arxiv 2310.13030 v2 pith:ENPE54LF submitted 2023-10-19 cs.CV

SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes

classification cs.CV
keywords illuminationinverserenderingimplicitindirectneuralsceneshadows
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and indirect illumination. The existence of shadows and reflections can lead to an inaccurate understanding of scene geometry, making precise factorization difficult. To this end, we present SIRe-IR, an implicit neural inverse rendering approach that uses non-linear mapping and regularized visibility estimation to decompose the scene into environment map, albedo, and roughness. By accurately modeling the indirect radiance field, normal, visibility, and direct light simultaneously, we are able to remove both shadows and indirect illumination in materials without imposing strict constraints on the scene. Even in the presence of intense illumination, our method recovers high-quality albedo and roughness with no shadow interference. SIRe-IR outperforms existing methods in both quantitative and qualitative evaluations.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CFSR: Geometry-Conditioned Shadow Removal via Physical Disentanglement

    cs.CV 2026-04 unverdicted novelty 7.0

    CFSR reframes shadow removal as a physics-constrained process using geometric and semantic priors from depth, DINO, CLIP, and frequency decoupling to achieve claimed state-of-the-art results.

  2. LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows

    cs.CV 2026-04 conditional novelty 6.0

    LSRM scales transformer context windows with native sparse attention and geometric routing to deliver high-fidelity feed-forward 3D reconstruction and inverse rendering that approaches dense optimization quality.

  3. LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows

    cs.CV 2026-04 conditional novelty 6.0

    Scaling sparse transformer context to 20× more object tokens yields feed-forward 3D reconstructions with >2.4 dB higher PSNR and LPIPS that matches dense-view optimization.

  4. LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows

    cs.CV 2026-04 conditional novelty 6.0

    Scaling transformer context with sparse attention and 3D-aware block routing improves feed-forward 3D reconstruction and inverse rendering, closing much of the quality gap with dense-view optimization.