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arxiv: 1805.09613 · v1 · pith:ESZZ7R77new · submitted 2018-05-24 · 📊 stat.ML · cs.AI· cs.LG· cs.RO· cs.SY· eess.SY

A0C: Alpha Zero in Continuous Action Space

classification 📊 stat.ML cs.AIcs.LGcs.ROcs.SYeess.SY
keywords actioncontinuousspacealphalearningzerodomainsgames
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A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.

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