Efficient Vertex-Oriented Polytopic Projection for Web-scale Applications
read the original abstract
We consider applications involving a large set of instances of projecting points to polytopes. We develop an intuition guided by theoretical and empirical analysis to show that when these instances follow certain structures, a large majority of the projections lie on vertices of the polytopes. To do these projections efficiently we derive a vertex-oriented incremental algorithm to project a point onto any arbitrary polytope, as well as give specific algorithms to cater to simplex projection and polytopes where the unit box is cut by planes. Such settings are especially useful in web-scale applications such as optimal matching or allocation problems. Several such problems in internet marketplaces (e-commerce, ride-sharing, food delivery, professional services, advertising, etc.), can be formulated as Linear Programs (LP) with such polytope constraints that require a projection step in the overall optimization process. We show that in the very recent work, the polytopic projection is the most expensive step and our efficient projection algorithms help in gaining massive improvements in performance.
This paper has not been read by Pith yet.
Forward citations
Cited by 1 Pith paper
-
Large-Scale Regularized Matching on GPU Clusters
A PyTorch-based multi-GPU LP solver using column-sharded parallelism, fused kernels, and ridge regularization claims order-of-magnitude speedups and near-linear scaling on GPU clusters for large matching problems.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.