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Soft Best-of-n Sampling for Model Alignment
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abstract
Best-of-$n$ (BoN) sampling is a practical approach for aligning language model outputs with human preferences without expensive fine-tuning. BoN sampling is performed by generating $n$ responses to a prompt and then selecting the sample that maximizes a reward function. BoN yields high reward values in practice at a distortion cost, as measured by the KL-divergence between the sampled and original distribution. This distortion is coarsely controlled by varying the number of samples: larger $n$ yields a higher reward at a higher distortion cost. We introduce Soft Best-of-$n$ sampling, a generalization of BoN that allows for smooth interpolation between the original distribution and reward-maximizing distribution through a temperature parameter $\lambda$. We establish theoretical guarantees showing that Soft Best-of-$n$ sampling converges sharply to the optimal tilted distribution at a rate of $O(1/n)$ in KL and the expected (relative) reward. For sequences of discrete outputs, we analyze an additive reward model that reveals the fundamental limitations of blockwise sampling.
Forward citations
Cited by 3 Pith papers
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Best-of-Better-$N$: Generating Pre-Aligned Responses with In-Context Learning
BoBN retrieves and restyles high-reward examples into the prompt, shifting a reference LLM's sampling distribution toward high-reward responses and improving Best-of-N efficiency on safety and math.
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VIGOR: VIdeo Geometry-Oriented Reward for Temporal Generative Alignment
A VGGT-based pointwise reprojection reward with geometry-aware sampling improves video geometric consistency via SFT/DPO and causal test-time search.
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Connections between reinforcement learning with feedback,test-time scaling, and diffusion guidance: An anthology
RLHF, RLIF, and soft best-of-N sampling reduce to the same exponential-tilting objective under parameter matching, and test-time scaling can asymptotically implement classifier-free diffusion guidance.
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