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Full-body High-resolution Anime Generation with Progressive Structure-conditional Generative Adversarial Networks

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arxiv 1809.01890 v1 pith:FB7KNH3E submitted 2018-09-06 cs.CV cs.GRcs.LGstat.ML

classification cs.CVcs.GRcs.LGstat.ML
keywords high-resolutionimagesadversarialfull-bodygenerativenetworksprogressivestructural
verification ladder T0 review T1 audit T2 compute T3 formal

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We propose Progressive Structure-conditional Generative Adversarial Networks (PSGAN), a new framework that can generate full-body and high-resolution character images based on structural information. Recent progress in generative adversarial networks with progressive training has made it possible to generate high-resolution images. However, existing approaches have limitations in achieving both high image quality and structural consistency at the same time. Our method tackles the limitations by progressively increasing the resolution of both generated images and structural conditions during training. In this paper, we empirically demonstrate the effectiveness of this method by showing the comparison with existing approaches and video generation results of diverse anime characters at 1024x1024 based on target pose sequences. We also create a novel dataset containing full-body 1024x1024 high-resolution images and exact 2D pose keypoints using Unity 3D Avatar models.

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  1. 360-Degree Textures of People in Clothing from a Single Image

    cs.CV 2019-08 conditional novelty 6.0 of 10

    A single image is enough to predict a person's full 360-degree texture, clothing segmentation, and geometry in the SMPL UV-space, yielding a controllable 3D avatar.

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