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Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction

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arxiv 2301.10034 v3 pith:FLTE37IK submitted 2023-01-21 cs.AI

Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction

classification cs.AI
keywords learningminecraftmulti-taskadaptiveagentschallengechallengingdynamics
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning such policies: 1) the indistinguishability of tasks from the state distribution, due to the vast scene diversity, and 2) the non-stationary nature of environment dynamics caused by partial observability. To tackle the first challenge, we propose Goal-Sensitive Backbone (GSB) for the policy to encourage the emergence of goal-relevant visual state representations. To tackle the second challenge, the policy is further fueled by an adaptive horizon prediction module that helps alleviate the learning uncertainty brought by the non-stationary dynamics. Experiments on 20 Minecraft tasks show that our method significantly outperforms the best baseline so far; in many of them, we double the performance. Our ablation and exploratory studies then explain how our approach beat the counterparts and also unveil the surprising bonus of zero-shot generalization to new scenes (biomes). We hope our agent could help shed some light on learning goal-conditioned, multi-task agents in challenging, open-ended environments like Minecraft.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Voyager: An Open-Ended Embodied Agent with Large Language Models

    cs.AI 2023-05 unverdicted novelty 7.0

    Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more uniq...

  2. Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory

    cs.AI 2023-05 conditional novelty 6.0

    GITM uses LLMs to generate action plans from text knowledge and memory, enabling agents to complete long-horizon Minecraft tasks at much higher success rates than prior RL methods.

  3. Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents

    cs.AI 2023-02 conditional novelty 6.0

    DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.