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OutCast: Outdoor Single-image Relighting with Cast Shadows

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arxiv 2204.09341 v1 pith:FRMP3Q3O submitted 2022-04-20 cs.GR cs.CVcs.LG

classification cs.GRcs.CVcs.LG
keywords depthimagemethodrelightingshadowscasteffectsgeometry
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We propose a relighting method for outdoor images. Our method mainly focuses on predicting cast shadows in arbitrary novel lighting directions from a single image while also accounting for shading and global effects such the sun light color and clouds. Previous solutions for this problem rely on reconstructing occluder geometry, e.g. using multi-view stereo, which requires many images of the scene. Instead, in this work we make use of a noisy off-the-shelf single-image depth map estimation as a source of geometry. Whilst this can be a good guide for some lighting effects, the resulting depth map quality is insufficient for directly ray-tracing the shadows. Addressing this, we propose a learned image space ray-marching layer that converts the approximate depth map into a deep 3D representation that is fused into occlusion queries using a learned traversal. Our proposed method achieves, for the first time, state-of-the-art relighting results, with only a single image as input. For supplementary material visit our project page at: https://dgriffiths.uk/outcast.

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  1. LightLab: Controlling Light Sources in Images with Diffusion Models

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A diffusion model fine-tuned on paired real and synthetic images can edit the intensity, color, and ambient level of visible light sources in a single photograph while keeping shadows and reflections plausible.

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