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GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding
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GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding
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Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction.
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Cited by 1 Pith paper
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Relational Scene Graphs for Object Grounding of Natural Language Commands
Adding spatial relationship edges to 3D scene graphs improves LLM-based object grounding, with no statistically significant advantage for open-vocabulary relations over closed-vocabulary ones.
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