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Accelerating Reinforcement Learning through GPU Atari Emulation

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arxiv 1907.08467 v2 pith:GJ4MXN4L submitted 2019-07-19 cs.LG stat.ML

Accelerating Reinforcement Learning through GPU Atari Emulation

classification cs.LG stat.ML
keywords culelearningreinforcementataricudaemulatorsenvironmentframes
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce CuLE (CUDA Learning Environment), a CUDA port of the Atari Learning Environment (ALE) which is used for the development of deep reinforcement algorithms. CuLE overcomes many limitations of existing CPU-based emulators and scales naturally to multiple GPUs. It leverages GPU parallelization to run thousands of games simultaneously and it renders frames directly on the GPU, to avoid the bottleneck arising from the limited CPU-GPU communication bandwidth. CuLE generates up to 155M frames per hour on a single GPU, a finding previously achieved only through a cluster of CPUs. Beyond highlighting the differences between CPU and GPU emulators in the context of reinforcement learning, we show how to leverage the high throughput of CuLE by effective batching of the training data, and show accelerated convergence for A2C+V-trace. CuLE is available at https://github.com/NVLabs/cule .

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. A Differentiable Atari VCS:A Complex, Fully Known Ground Truth for Explainable AI

    cs.AI 2026-06 conditional novelty 8.0

    Differentiable reimplementations of the Atari VCS provide a complex, fully known ground-truth system for testing gradient-based explainable AI methods.

  2. Gymnasium: A Standard Interface for Reinforcement Learning Environments

    cs.LG 2024-07 accept novelty 5.0

    Gymnasium establishes a standardized API for RL environments to improve interoperability, reproducibility, and ease of development in reinforcement learning.