Coachable agents for interactive gameplay
Pith reviewed 2026-07-02 12:49 UTC · model grok-4.3
The pith
A framework combining universal value function approximators with targeted training scenarios and data augmentation produces RL agents that adapt to user-specified styles in real time across video games and humanoid domains while preserving core task performance.
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
each agent shows strong coherence to the style requests while still satisfying the main task in its domain. Importantly, the techniques outlined in this paper allow an end user to choose the final behavior at run time, giving them flexible control over the final executed performance.
Load-bearing premise
That carefully selected training scenarios, learning algorithms, and data augmentation can encode arbitrary styles via UVFAs without degrading core task performance or requiring domain-specific redesign for each new style.
read the original abstract
Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models. Through trial-and-error, these AI systems typically learn one, near-optimal behavior to solve their tasks. However, there are many use cases in which one would like to assert some level of control, preferably in real time, over how the task is solved. We refer to these modifications of a core task as styles. We combine universal value function approximators (UVFAs) with carefully selected training scenarios, learning algorithms, and data augmentation to create a framework for coaching agents that exhibit styles in complex domains. We demonstrate the framework's application in the AAA video games Horizon Forbidden West and Gran Turismo, and in an open-source humanoid test domain. Despite the different nature of the domains -- car racing, stylized game combat, and humanoid walking -- each agent shows strong coherence to the style requests while still satisfying the main task in its domain. Importantly, the techniques outlined in this paper allow an end user to choose the final behavior at run time, giving them flexible control over the final executed performance.
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