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MotionDreamer: Exploring Semantic Video Diffusion features for Zero-Shot 3D Mesh Animation

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arxiv 2405.20155 v2 pith:HM5MTO5U submitted 2024-05-30 cs.CV cs.GR

MotionDreamer: Exploring Semantic Video Diffusion features for Zero-Shot 3D Mesh Animation

classification cs.CV cs.GR
keywords animationdiffusionexistingfeaturesmotiontechniquesfittingmodels
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Animation techniques bring digital 3D worlds and characters to life. However, manual animation is tedious and automated techniques are often specialized to narrow shape classes. In our work, we propose a technique for automatic re-animation of various 3D shapes based on a motion prior extracted from a video diffusion model. Unlike existing 4D generation methods, we focus solely on the motion, and we leverage an explicit mesh-based representation compatible with existing computer-graphics pipelines. Furthermore, our utilization of diffusion features enhances accuracy of our motion fitting. We analyze efficacy of these features for animation fitting and we experimentally validate our approach for two different diffusion models and four animation models. Finally, we demonstrate that our time-efficient zero-shot method achieves a superior performance re-animating a diverse set of 3D shapes when compared to existing techniques in a user study. The project website is located at https://lukas.uzolas.com/MotionDreamer.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Functionalization via Structure Completion and Motion Rectification

    cs.CV 2026-05 unverdicted novelty 7.0

    Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture wi...

  2. R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

    cs.CV 2026-05 unverdicted novelty 7.0

    R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

  3. R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

    cs.CV 2026-05 unverdicted novelty 6.0

    R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.

  4. R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

    cs.CV 2026-05 unverdicted novelty 5.0

    R-DMesh uses a VAE with a learned rectification jump offset and Triflow Attention inside a rectified-flow diffusion transformer to produce video-aligned 4D meshes despite initial pose misalignment.

  5. AnimateAnyMesh++: A Flexible 4D Foundation Model for High-Fidelity Text-Driven Mesh Animation

    cs.CV 2026-04 unverdicted novelty 4.0

    AnimateAnyMesh++ animates arbitrary 3D meshes from text using an expanded 300K-identity DyMesh-XL dataset, a power-law topology-aware DyMeshVAE-Flex, and a variable-length rectified-flow generator to produce semantica...