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Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting

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arxiv 2504.19261 v1 pith:I4XJXK7Q submitted 2025-04-27 cs.CV

classification cs.CV
keywords renderabilityrenderingviewdatafield-guidedgaussianmethodnovel
verification ladder T0 review T1 audit T2 compute T3 formal
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Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360{\deg} views of a car, scene view synthesis handles entire environments where non-uniform observations pose unique challenges for stable rendering quality. To address this issue, we propose a novel approach: renderability field-guided gaussian splatting (RF-GS). This method quantifies input inhomogeneity through a renderability field, guiding pseudo-view sampling to enhanced visual consistency. To ensure the quality of wide-baseline pseudo-views, we train an image restoration model to map point projections to visible-light styles. Additionally, our validated hybrid data optimization strategy effectively fuses information of pseudo-view angles and source view textures. Comparative experiments on simulated and real-world data show that our method outperforms existing approaches in rendering stability.

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Cited by 1 Pith paper

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  1. ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views

    cs.CV 2025-06 conditional novelty 5.0 of 10

    ProSplat combines a feed-forward 3D Gaussian Splatting generator with a one-step diffusion improvement model and epipolar-aware attention, reporting about 1 dB PSNR gain over SOTA on wide-baseline sparse-view novel vi...

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