Pith. sign in

REVIEW 2 cited by

On the Complexity of Exploration in Goal-Driven Navigation

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1811.06889 v1 pith:IFLKQHEI submitted 2018-11-16 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords complexityenvironmentsemphhierarchicalpolicyagentanalyticallydependency
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities. First, we design EscapeRoom environments, where the agent must figure out how to navigate to the exit by accomplishing a number of intermediate tasks (\emph{subgoals}), such as finding keys or opening doors. Our environments are procedurally generated and vary in complexity, which can be controlled by the number of subgoals and relationships between them. Next, we propose to measure the complexity of each environment by constructing dependency graphs between the goals and analytically computing \emph{hitting times} of a random walk in the graph. We empirically evaluate Proximal Policy Optimization (PPO) with sparse and shaped rewards, a variation of policy sketches, and a hierarchical version of PPO (called HiPPO) akin to h-DQN. We show that analytically estimated \emph{hitting time} in goal dependency graphs is an informative metric of the environment complexity. We conjecture that the result should hold for environments other than navigation. Finally, we show that solving environments beyond certain level of complexity requires hierarchical approaches.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A survey on intrinsic motivation in reinforcement learning

    cs.LG 2019-08 accept novelty 4.0 of 10

    A survey that classifies intrinsic motivation methods in deep RL as knowledge acquisition or skill learning and proposes their unification through information compression.

  2. Large language models for artificial general intelligence (AGI): A survey of foundational principles and approaches

    cs.AI 2025-01 conditional novelty 3.0 of 10

    This survey argues that embodiment, symbol grounding, causality, and memory are the foundational principles needed to make large language models achieve artificial general intelligence.

Pith tools