Entropy-Regularized Stochastic Games
Pith reviewed 2026-05-24 15:39 UTC · model grok-4.3
The pith
Entropy-regularized stochastic games have values attained by Markovian and stationary mixed strategies.
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
In entropy-regularized stochastic games, a value exists in both the N-stage and discounted settings. Markovian mixed strategies attain this value for N-stage games, and stationary mixed strategies attain it for discounted games. These quantities are obtained by solving convex optimization problems derived from the regularized payoff.
What carries the argument
The entropy-regularized objective that adds the causal entropy of a player's strategy to its expected payoff, balancing payoff maximization against uncertainty in the transition model.
If this is right
- The value and optimal strategies of both game classes can be computed by solving convex programs.
- The strategy space reduces to Markovian policies for finite-horizon problems.
- The strategy space reduces to stationary policies for discounted problems.
- Regularization produces strategies that remain well-defined when transition probabilities differ from the assumed model.
Where Pith is reading between the lines
- The same regularization may allow value existence proofs for games with more than two players.
- Numerical comparisons could measure how much the regularized strategies improve performance when the true transitions deviate from the model used at design time.
- The convex programs may admit efficient first-order solvers that scale to large state spaces.
Load-bearing premise
The entropy term accurately represents each player's belief about the degree of misinformation in the transition model.
What would settle it
An explicit stochastic game instance in which, after adding the entropy term, no pair of strategies achieves a common value or in which only non-Markovian strategies attain the value.
Figures
read the original abstract
In two-player zero-sum stochastic games, where two competing players make decisions under uncertainty, a pair of optimal strategies is traditionally described by Nash equilibrium and computed under the assumption that the players have perfect information about the stochastic transition model of the environment. However, implementing such strategies may make the players vulnerable to unforeseen changes in the environment. In this paper, we introduce entropy-regularized stochastic games where each player aims to maximize the causal entropy of its strategy in addition to its expected payoff. The regularization term balances each player's rationality with its belief about the level of misinformation about the transition model. We consider both entropy-regularized $N$-stage and entropy-regularized discounted stochastic games, and establish the existence of a value in both games. Moreover, we prove the sufficiency of Markovian and stationary mixed strategies to attain the value, respectively, in $N$-stage and discounted games. Finally, we present algorithms, which are based on convex optimization problems, to compute the optimal strategies. In a numerical example, we demonstrate the proposed method on a motion planning scenario and illustrate the effect of the regularization term on the expected payoff.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The manuscript introduces entropy-regularized two-player zero-sum stochastic games in which each player augments its expected payoff with a causal-entropy regularization term on its strategy. It claims to prove existence of a value for both the finite-horizon N-stage case and the infinite-horizon discounted case, to establish sufficiency of Markovian mixed strategies (N-stage) and stationary mixed strategies (discounted), to supply convex-optimization reformulations that yield algorithms for computing the regularized equilibria, and to illustrate the effect of the regularization parameter on a motion-planning example.
Significance. If the existence and strategy-class results hold, the work supplies a mathematically grounded regularization device that may confer robustness to transition uncertainty while preserving tractable computation via convex programs. The explicit convex reformulations and the numerical demonstration constitute concrete strengths; the approach could be of interest to researchers working on robust stochastic control and regularized game-theoretic RL.
minor comments (3)
- §2 (or wherever the regularized payoff is first defined): the precise definition of the causal-entropy term for a general stochastic game (including the dependence on the transition kernel) should be stated explicitly before the existence theorems, to make the subsequent dynamic-programming or fixed-point arguments self-contained.
- The numerical example (motion-planning scenario) reports qualitative effects of the regularization strength but does not include quantitative robustness metrics (e.g., performance under perturbed transition probabilities); adding such a comparison would strengthen the claimed motivation without altering the theoretical claims.
- Notation: the symbol used for the regularization parameter should be introduced once and used consistently; several passages appear to switch between λ and another symbol without explicit redefinition.
Simulated Author's Rebuttal
We thank the referee for their positive summary of the manuscript, recognition of its potential significance for robust stochastic control and regularized RL, and recommendation of minor revision. We are pleased that the existence results, strategy sufficiency, convex reformulations, and numerical example were viewed as strengths.
Circularity Check
Derivation is self-contained; no circular steps identified
full rationale
The paper defines entropy-regularized stochastic games by augmenting standard payoffs with an explicit causal-entropy regularization term. It then invokes standard dynamic-programming recursion (N-stage case) and contraction/fixed-point arguments (discounted case) to establish value existence and the sufficiency of Markovian/stationary strategies. These steps operate directly on the newly defined regularized game and do not reduce any claimed result to a fitted parameter, a self-referential definition, or a load-bearing self-citation. The interpretive motivation about “misinformation” is framing only and is not used in the formal statements or proofs. The convex-optimization algorithms are derived from the same well-posed regularized formulation and serve as computational tools rather than circular predictions.
Axiom & Free-Parameter Ledger
free parameters (1)
- regularization strength
axioms (2)
- domain assumption Existence of value and optimal strategies in standard (non-regularized) stochastic games
- domain assumption Convexity of the regularized objective allowing convex optimization reformulation
invented entities (1)
-
entropy-regularized value
no independent evidence
Reference graph
Works this paper leans on
-
[1]
L. S. Shapley, “Stochastic games,” Proceedings of the National Academy of Sciences , vol. 39, no. 10, pp. 1095–1100, 1953
work page 1953
-
[2]
J. Nash, “Non-cooperative games,” Annals of Mathematics , vol. 54, no. 2, pp. 286–295, 1951
work page 1951
-
[3]
J. K. Goeree, C. A. Holt, and T. R. Palfrey, Quantal Response Equilibrium: A Stochastic Theory of Games . Princeton University Press, 2016
work page 2016
-
[4]
Information theory and statistical mechanics,
E. T. Jaynes, “Information theory and statistical mechanics,” Physical Review, vol. 106, no. 4, p. 620, 1957
work page 1957
-
[5]
The principle of maximum causal entropy for estimating interacting processes,
B. D. Ziebart, J. A. Bagnell, and A. K. Dey, “The principle of maximum causal entropy for estimating interacting processes,” IEEE Transactions on Information Theory , vol. 59, no. 4, pp. 1966–1980, 2013
work page 1966
-
[6]
Modeling interaction via the principle of maximum causal entropy,
——, “Modeling interaction via the principle of maximum causal entropy,” in Proceedings of the 27th International Conference on International Conference on Machine Learning, 2010, pp. 1255–1262
work page 2010
-
[7]
Entropy Maximization for Markov Decision Processes Under Temporal Logic Constraints
Y . Savas, M. Ornik, M. Cubuktepe, and U. Topcu, “Entropy maximiza- tion for Markov decision processes under temporal logic constraints,” arXiv:1807.03223v2 [math.OC], 2018
work page internal anchor Pith review Pith/arXiv arXiv 2018
-
[8]
Balancing two- player stochastic games with soft Q-learning,
J. Grau-Moya, F. Leibfried, and H. Bou-Ammar, “Balancing two- player stochastic games with soft Q-learning,” in Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelli- gence, 2018
work page 2018
-
[9]
Stochastic games with sensing costs,
M. Ahmadi, S. Bharadwaj, T. Tanaka, and U. Topcu, “Stochastic games with sensing costs,” in 56th Annual Allerton Conference on Communication, Control, and Computing , 2018
work page 2018
-
[10]
Learning in games via rein- forcement and regularization,
P. Mertikopoulos and W. H. Sandholm, “Learning in games via rein- forcement and regularization,” Mathematics of Operations Research , vol. 41, no. 4, pp. 1297–1324, 2016
work page 2016
-
[11]
Individual Q-learning in normal form games,
D. S. Leslie and E. J. Collins, “Individual Q-learning in normal form games,” SIAM Journal on Control and Optimization , vol. 44, no. 2, pp. 495–514, 2005
work page 2005
-
[12]
What game are we playing? Differentiably learning games from incomplete observations,
C. K. Ling, J. Z. Kolter, and F. Fang, “What game are we playing? Differentiably learning games from incomplete observations,” in Pro- ceedings of Conference on Neural Information Processing Systems , 2017
work page 2017
-
[13]
D. Fudenberg and D. Levine, The Theory of Learning in Games . The MIT Press, 1998
work page 1998
-
[14]
Quantal response equilibria for normal form games,
R. D. McKelvey and T. R. Palfrey, “Quantal response equilibria for normal form games,” Games and Economic Behavior , vol. 10, no. 1, pp. 6–38, 1995
work page 1995
-
[15]
Discounted robust stochastic games and an application to queueing control,
E. Kardes ¸, F. Ord´o˜nez, and R. W. Hall, “Discounted robust stochastic games and an application to queueing control,” Operations Research, vol. 59, no. 2, pp. 365–382, 2011
work page 2011
-
[16]
M. Aghassi and D. Bertsimas, “Robust game theory,” Mathematical Programming, vol. 107, no. 1-2, pp. 231–273, 2006
work page 2006
-
[17]
Reinforcement learning with deep energy-based policies,
T. Haarnoja, H. Tang, P. Abbeel, and S. Levine, “Reinforcement learning with deep energy-based policies,” in Proceedings of the Thirty-fourth International Conference on Machine Learning , 2017
work page 2017
-
[18]
Taming the noise in reinforce- ment learning via soft updates,
R. Fox, A. Pakman, and N. Tishby, “Taming the noise in reinforce- ment learning via soft updates,” in Proceedings of the Thirty-Second Conference on Uncertainty in Artificial Intelligence , 2016, pp. 202– 211
work page 2016
-
[19]
Efficient computation of optimal actions,
E. Todorov, “Efficient computation of optimal actions,” Proceedings of the National Academy of Sciences, vol. 106, no. 28, pp. 11 478–11 483, 2009
work page 2009
-
[20]
The asymptotic theory of stochastic games,
T. Bewley and E. Kohlberg, “The asymptotic theory of stochastic games,” Mathematics of Operations Research , vol. 1, no. 3, pp. 197– 208, 1976
work page 1976
-
[21]
Discounted stochastic games: The finite case,
S. Sorin, “Discounted stochastic games: The finite case,” in Stochastic Games and Applications . Springer, 2003, pp. 51–55
work page 2003
-
[22]
Directed information for channels with feedback,
G. Kramer, “Directed information for channels with feedback,” Ph.D. dissertation, ETH Zurich, 1998
work page 1998
-
[23]
Maximum causal entropy correlated equilibria for Markov games,
B. D. Ziebart, J. A. Bagnell, and A. K. Dey, “Maximum causal entropy correlated equilibria for Markov games,” in International Conference on Autonomous Agents and Multiagent Systems , 2011, pp. 207–214
work page 2011
-
[24]
Zur theorie der gesellschaftsspiele,
J. v. Neumann, “Zur theorie der gesellschaftsspiele,” Mathematische Annalen, vol. 100, no. 1, pp. 295–320, 1928
work page 1928
-
[25]
R. T. Rockafellar and R. J.-B. Wets, Variational analysis. Springer Science & Business Media, 2009, vol. 317
work page 2009
-
[26]
D. P. Bertsekas and J. N. Tsitsiklis, Neuro-Dynamic Programming. Athena Scientific, 1996
work page 1996
-
[27]
A. Neyman and S. Sorin, Stochastic games and applications. Springer Science & Business Media, 2003, vol. 570
work page 2003
-
[28]
M. L. Puterman, Markov decision processes: Discrete stochastic dynamic programming. John Wiley & Sons, 2014
work page 2014
-
[29]
ECOS: An SOCP solver for embedded systems,
A. Domahidi, E. Chu, and S. Boyd, “ECOS: An SOCP solver for embedded systems,” in European Control Conference (ECC) , 2013, pp. 3071–3076
work page 2013
-
[30]
CVXPY: A Python-embedded modeling language for convex optimization,
S. Diamond and S. Boyd, “CVXPY: A Python-embedded modeling language for convex optimization,” Journal of Machine Learning Research, vol. 17, no. 83, pp. 1–5, 2016
work page 2016
-
[31]
Computing proper equilibria of zero-sum games,
P. B. Miltersen and T. B. Sørensen, “Computing proper equilibria of zero-sum games,” in International Conference on Computers and Games, 2006, pp. 200–211
work page 2006
-
[32]
T. M. Cover and J. A. Thomas, Elements of information theory. John Wiley & Sons, 2006. APPENDIX A Proof of Proposition 1: We show the sufficiency of Markovian strategies only for the maximin problem. The proof for the minimax formulation follows the same lines with the arguments provided below. The proof is based on backward induction on the stage number 1...
work page 2006
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.