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GameVLM: A Decision-making Framework for Robotic Task Planning Based on Visual Language Models and Zero-sum Games

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arxiv 2405.13751 v1 pith:IT52B4DR submitted 2024-05-22 cs.RO cs.AI

classification cs.ROcs.AI
keywords taskplanningroboticagentsframeworkvlmsdecisiondecision-making
verification ladder T0 review T1 audit T2 compute T3 formal
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With their prominent scene understanding and reasoning capabilities, pre-trained visual-language models (VLMs) such as GPT-4V have attracted increasing attention in robotic task planning. Compared with traditional task planning strategies, VLMs are strong in multimodal information parsing and code generation and show remarkable efficiency. Although VLMs demonstrate great potential in robotic task planning, they suffer from challenges like hallucination, semantic complexity, and limited context. To handle such issues, this paper proposes a multi-agent framework, i.e., GameVLM, to enhance the decision-making process in robotic task planning. In this study, VLM-based decision and expert agents are presented to conduct the task planning. Specifically, decision agents are used to plan the task, and the expert agent is employed to evaluate these task plans. Zero-sum game theory is introduced to resolve inconsistencies among different agents and determine the optimal solution. Experimental results on real robots demonstrate the efficacy of the proposed framework, with an average success rate of 83.3%.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PartInstruct: Part-level Instruction Following for Fine-grained Robot Manipulation

    cs.RO 2025-05 conditional novelty 7.0 of 10

    PartInstruct is a new large-scale simulated benchmark with part-level language instructions and training demonstrations; current robot policies achieve at most 31.72% average success on it.

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