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A short proof of correctness of the quasi-polynomial time algorithm for parity games

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arxiv 1702.01953 v4 pith:ITZUUIN3 submitted 2017-02-07 cs.FL cs.GT

classification cs.FLcs.GT
keywords algorithmcorrectnessgamesparityproofquasi-polynomialshorttime
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Recently Cristian S. Calude, Sanjay Jain, Bakhadyr Khoussainov, Wei Li and Frank Stephan proposed a quasi-polynomial time algorithm for parity games. This paper proposes a short proof of correctness of their algorithm.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Algorithms for Equilibria in Concurrent Stopping Games

    cs.GT 2026-07 accept novelty 7.0 of 10

    Approximate constrained NE existence in concurrent stopping games is EXPTIME (PSPACE-hard); XRSE constrained existence is NP-complete.

  2. Improved subexponential analysis of the Random-Action-Removal algorithm for 2-player turn-based games and non-binary AUSOs

    cs.DS 2026-07 accept novelty 6.0 of 10

    The Random-Action-Removal algorithm solves n-state, m-action 2-player games in e^{O(√(n ln(m/n)))} time, improving the previous e^{O(√(n ln(m/√n)))} bound by exploiting the hypercube structure of the game.

  3. Equilibria in Multiplayer Graph Games: An Algorithmic Study

    cs.GT 2026-05 unverdicted novelty 5.0 of 10

    Provides complexity results for the constrained existence problem of five equilibrium notions in multiplayer graph games.

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