REVIEW 2 cited by
CALE: Continuous Arcade Learning Environment
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Signed reviews
read the original abstract
We introduce the Continuous Arcade Learning Environment (CALE), an extension of the well-known Arcade Learning Environment (ALE) [Bellemare et al., 2013]. The CALE uses the same underlying emulator of the Atari 2600 gaming system (Stella), but adds support for continuous actions. This enables the benchmarking and evaluation of continuous-control agents (such as PPO [Schulman et al., 2017] and SAC [Haarnoja et al., 2018]) and value-based agents (such as DQN [Mnih et al., 2015] and Rainbow [Hessel et al., 2018]) on the same environment suite. We provide a series of open questions and research directions that CALE enables, as well as initial baseline results using Soft Actor-Critic. CALE is available as part of the ALE athttps://github.com/Farama-Foundation/Arcade-Learning-Environment.
Forward citations
Cited by 2 Pith papers
-
Wasserstein Policy Optimization
WPO derives a closed-form policy update from Wasserstein gradient flows, which for Gaussian policies coincides with the standard policy gradient in expectation but with lower variance, and works for arbitrary stochast...
-
RecoWorld: Building Simulated Environments for Agentic Recommender Systems
A design proposal, not a tested system: a dual-view simulation loop in which an LLM-simulated user issues reflective instructions when about to disengage, and an instruction-following recommender adapts to maximize si...
Discussion (0). Continue with ORCID to comment.