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MaskGAN: Towards Diverse and Interactive Facial Image Manipulation

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arxiv 1907.11922 v2 pith:IY5DRK5Q submitted 2019-07-27 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords facemanipulationmaskgandiverseimagemaskbehaviorcelebamask-hq
verification ladder T0 review T1 audit T2 compute T3 formal
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Facial image manipulation has achieved great progress in recent years. However, previous methods either operate on a predefined set of face attributes or leave users little freedom to interactively manipulate images. To overcome these drawbacks, we propose a novel framework termed MaskGAN, enabling diverse and interactive face manipulation. Our key insight is that semantic masks serve as a suitable intermediate representation for flexible face manipulation with fidelity preservation. MaskGAN has two main components: 1) Dense Mapping Network (DMN) and 2) Editing Behavior Simulated Training (EBST). Specifically, DMN learns style mapping between a free-form user modified mask and a target image, enabling diverse generation results. EBST models the user editing behavior on the source mask, making the overall framework more robust to various manipulated inputs. Specifically, it introduces dual-editing consistency as the auxiliary supervision signal. To facilitate extensive studies, we construct a large-scale high-resolution face dataset with fine-grained mask annotations named CelebAMask-HQ. MaskGAN is comprehensively evaluated on two challenging tasks: attribute transfer and style copy, demonstrating superior performance over other state-of-the-art methods. The code, models, and dataset are available at https://github.com/switchablenorms/CelebAMask-HQ.

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  1. Modelship Attribution: Tracing Multi-Stage Manipulations Across Generative Models

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Modelship Attribution is defined as a new task with an 83,700-image dataset built from three face-swap models, and a transformer, MAT, that predicts the editing model sequence with 76.01% strict-match accuracy.

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