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Generating Human Interaction Motions in Scenes with Text Control

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arxiv 2404.10685 v1 pith:J33IQELA submitted 2024-04-16 cs.CV cs.GR

Generating Human Interaction Motions in Scenes with Text Control

classification cs.CV cs.GR
keywords scenesmotionsapproachdatasetsdiffusioninteractioninteractionsmethod
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of datasets that include motion, text descriptions, and interactive scenes. Our approach begins with pre-training a scene-agnostic text-to-motion diffusion model, emphasizing goal-reaching constraints on large-scale motion-capture datasets. We then enhance this model with a scene-aware component, fine-tuned using data augmented with detailed scene information, including ground plane and object shapes. To facilitate training, we embed annotated navigation and interaction motions within scenes. The proposed method produces realistic and diverse human-object interactions, such as navigation and sitting, in different scenes with various object shapes, orientations, initial body positions, and poses. Extensive experiments demonstrate that our approach surpasses prior techniques in terms of the plausibility of human-scene interactions, as well as the realism and variety of the generated motions. Code will be released upon publication of this work at https://research.nvidia.com/labs/toronto-ai/tesmo.

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Cited by 2 Pith papers

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  1. InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement

    cs.CV 2026-04 unverdicted novelty 7.0

    InfBaGel generates consistent human-object-scene interactions via dynamic perception during iterative refinement in a consistency model, bump-aware guidance to avoid collisions, and hybrid training that mixes synthesi...

  2. GIRAF: Towards Generalizable Human Interactions with Articulated Objects

    cs.CV 2026-07 conditional novelty 6.0

    A text-conditioned diffusion model using dynamic object-centric BPS, mixed-domain training, and contact augmentation produces generalizable full-body locomotion-to-articulated-object interaction sequences that beat ad...