REVIEW 4 major objections 4 minor 1 cited by
SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation
T0 review · 4 major / 4 minor · reviewed 2026-08-10 · deepseek-v4-flash
Pith's one-line read Audio alone can drive a neural avatar's head, lips, and upper body in real time.
desk verdict The expression module in Eq. 16 leaks the target blendshape into the predictor, and the zero-shot results contradict the ablation; the integration is clever but the headline numbers are not trustworthy as written. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing pieces are three named modules. AudioPose Syncer maps audio plus a stability vector $S_{pose}$ and a VAE diversity vector $D_{pose}$ to normalized head-pose offsets (Euler angles and translation), avoiding the need to predict non-orthogonal rotation matrices. AudioEmotion Syncer does the same for upper-face blendshape offsets, with a conditional VAE that uses periodic time features and neighboring audio frames so blinking stays rhythmic. High-Synchronization Human Renderer uses 2D multiresolution hash-encoded NeRF fields for upper body and head, channel-wise attention on audio and expression features, and a masked LPIPS lip loss, trained in three progressive stages. Together these modules let the avatar move its torso, head, and lips from the same audio signal.
What would settle it
Run a trained SyncAnimation model with reference inputs drawn from a uniform distribution or from zeros instead of Gaussian noise; if head motion becomes jittery or lip-sync metrics degrade markedly, the zero-shot generality claim is distribution-specific rather than general.
Extended reading notes
Core claim
The paper's central claim is that SyncAnimation is the first NeRF-based framework that generates a speaking avatar end-to-end from audio, jointly producing audio-synchronized upper-body motion, head poses, and facial expressions, as well as lip movement. It attributes this to the AudioPose Syncer and AudioEmotion Syncer, which turn audio into stable pose offsets and expression offsets, and to the High-Synchronization Human Renderer, which fuses head, torso, and lips into one image without paste-back. SyncAnimation reports 41 FPS inference on an RTX 4090 and better quantitative scores on image quality, lip synchronization, and head-motion diversity than GAN, NeRF, and diffusion baselines, in both one-shot and zero-shot settings.
Load-bearing premise
The zero-shot mode substitutes Gaussian noise for the reference pose and expression, so the whole claim that audio alone can drive the avatar depends on the trained audio-to-pose and audio-to-expression mappings remaining valid when the reference input is not a real first-frame template.
Editorial extensions
If this is right
- Real-time deployment: 41 FPS on an RTX 4090 makes audio-driven avatars practical for live streaming and video conferencing.
- Jointly generative upper body removes paste-back artifacts: head and torso move consistently with audio rather than being copied from the source video.
- Zero-shot inference: replacing the reference pose and expression with Gaussian noise of the same dimension yields comparable quality, implying the avatar can be driven by audio without an identity-specific reference.
- Scalable upper-body framing: increasing the rendered upper-body proportion improves overall image quality while slightly reducing lip-sync consistency and head-motion diversity.
- Audio-driven expression beyond lips: periodic blinking and eyebrow motion emerge from the AudioEmotion Syncer, addressing the commonly neglected upper-face region.
Reading between the lines
- If zero-shot truly works with Gaussian-noise references, the framework likely learns identity and motion priors mostly from the audio stream; a direct test would be to vary the noise distribution and check stability.
- The upper-body scaling results suggest a trade-off frontier: renderer capacity is diverted from facial detail as torso area grows, so future work could allocate resolution adaptively to preserve lip sync.
- The two-syncer design is renderer-agnostic: the audio-to-pose and audio-to-expression mappings could be transferred to non-NeRF backbones such as 3D Gaussian splatting for higher resolution or faster training.
- The comparisons use a small set of 25 FPS, 512x512 videos, so whether the gains persist across diverse identities and higher resolutions remains a testable open question.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes SyncAnimation, a NeRF-based framework for audio-driven generation of a talking avatar that includes both the upper body and the head. The method comprises three modules: an AudioPose Syncer that maps audio to head pose offsets, an AudioEmotion Syncer that maps audio to facial expression offsets, and a High-Synchronization Human Renderer that renders the upper body and head with attention to lip sync. The authors claim state-of-the-art quantitative results on image quality, lip sync, head motion diversity, and expression accuracy, and report real-time inference at 41 FPS on an RTX 4090. The paper also introduces a one-shot and a zero-shot inference mode and reports an ablation study supporting the design choices.
Significance. If the technical claims hold, the paper would represent a useful step toward real-time, jointly generative talking-avatar systems that synthesize upper-body motion together with head and lip animation from audio alone. The system-level integration of pose, expression, and rendering with a three-stage training strategy is a plausible contribution, and the reported runtime is practically relevant. The manuscript is however weakened by modeling ambiguities and evaluation issues that directly affect the validity of the central 'audio-driven' and 'zero-shot' claims. The strength of the contribution depends on resolving these concerns, since several reported advantages could be artifacts of target leakage or of a small, non-representative evaluation.
major comments (4)
- [Sec. 3.2, Eq. (16)] Eq. (16) defines the stability vector for the AudioEmotion Syncer as S = fMLPs(Off(bτ)), where bτ is the current frame's blendshape coefficients. Since Off(b)aud is the very quantity the model is supposed to predict from audio, using bτ as an input to the predictor constitutes target leakage in one-shot inference if bτ is the ground-truth target. The surrounding text ('we replace the previous frame's expression information bτ−1 with added Gaussian noise ... for the current frame's expression bτ') is ambiguous and does not specify how bτ is obtained at inference without peeking. This issue is load-bearing because the reported AUE and LMD improvements could be due to direct access to the target expression rather than to audio-driven generation.
- [Sec. 4.2 and Sec. 4.5, Table 1 and Fig. 7] The paper reports nearly identical metrics for one-shot and zero-shot inference (Table 1: SyncAnimation-One vs SyncAnimation-Zero differ by less than 0.2 in PSNR and 0.003 in AUE), yet the ablation in Sec. 4.5 claims that Sexp is essential for natural blinking behavior. If Sexp is critical, replacing it with Gaussian noise should degrade performance; if zero-shot does not degrade, then Sexp is not essential, contradicting the ablation. The paper must explain how both observations can hold simultaneously, or re-run the zero-shot experiment with the ablation setting to disambiguate.
- [Sec. 3.1, Eq. (4)-(5)] The pose range restriction discussion is handwavy. The text states that (e,t) is restricted to (ē±Δ, t̄±Δ) and then 'outputs are converted into a normalized distribution (Δ̄e, σΔe)' with Eq. (4) defining Off(e) = (Δe − Δ̄e)/σΔe. The notation is inconsistent: Off(e) is used both as a normalized scalar random variable and as the offset of a specific sample, and Eq. (5) writes Off(e)aud as the output of F without explaining the relationship between the normalized distribution and the regression target in Eq. (8). The choice of Δ and the claim that real-world head poses are confined to small ranges are not justified with data statistics.
- [Sec. 4.1-4.2, Table 1] The evaluation is based on one dataset of collected videos, with no error bars, no multiple runs, and no cross-dataset or cross-identity evaluation. Given the large reported gains over strong baselines (e.g., PSNR 21.23 vs. 19.03 for GeneFace++), the absence of variance estimates makes it difficult to assess whether the improvements are statistically meaningful. Reporting per-subject results or confidence intervals is necessary to support the claimed superiority.
minor comments (4)
- [Fig. 3 caption] The caption says 'a Gaussian-based VAE is integrated to introduce a diversity template Spose, while a stability model Dpose is implemented based on the poses labels', which appears to swap the roles of Spose and Dpose as defined in Sec. 3.1; please correct the caption.
- [Sec. 3.2, Eq. (16)] The symbol S is used instead of Sexp in Eq. (16), while the text and Fig. 4 refer to Sexp; unify the notation.
- [Sec. 4.4, Table 2 and text] Table 2 is titled 'Qualitative comparison with varying upper-body scales' but presents quantitative metrics, and the conclusion 'the upper body is easier to render compared to complex face details' is not directly supported by the table; rephrase the title and substantiate the claim.
- [Throughout] There are multiple typos and undefined symbols: 'faceing' in the Introduction, 'the a center portrait' in Sec. 4.1, 'Auido2Pose' in the Fig. 7 caption, and the undefined variables ah,x, bout, vexp in Sec. 3.3. A careful proofreading pass is needed.
Circularity Check
Eq. (16) feeds the target current-frame expression into Audio2Emotion, making the audio-driven expression prediction self-definitional and the one-shot/zero-shot comparison internally inconsistent.
-
self definitional
[Section 3.2, Eqs. (14) and (16).]
"we provide a more accurate expression reference template by modifying the input for predicting the stability constraint vector Sexp. Specifically, we replace the previous frame’s expression information bτ −1 with added Gaussian noise N (µS, δS) for the current frame’s expression bτ . The formulation is as follows: S = fMLPs Off (bτ ) (16)"
Equation (14) defines the audio-driven expression output as Off(b)aud = F(g(a), Dexp, Sexp). Equation (16) then sets Sexp = fMLPs(Off(bτ)), where bτ is the current frame's ground-truth ARKit blendshape offset, which is exactly the quantity the module is supposed to predict from audio. At one-shot inference, no procedure is specified for obtaining bτ without peeking at the target; if the source is the target frame, the prediction is a learned function of the target, so the reported AUE/LMD/EAR gains measure target conditioning, not audio-to-expression generalization. The zero-shot description in Sec. 4.2 replaces only the reference poses and blendshape with Gaussian noise, but Eq.
full rationale
The load-bearing circularity is concentrated in the Audio2Emotion module. The paper's Eq. (14) outputs expression offsets from audio, diversity Dexp, and stability Sexp; Eq. (16) defines Sexp as a learned function of Off(bτ), the current-frame expression offset. Since this is the target variable of the module, the one-shot expression prediction is self-definitional whenever bτ is obtained from the driving or reference frame, and the paper does not specify any alternative source. The quantitative expression metrics (AUE, LMD, EAR) therefore cannot distinguish audio-driven expression synthesis from target-conditioned reconstruction. The zero-shot variant in Sec. 4.2 claims to replace reference blendshapes with Gaussian noise, but it never explains how Eq. (16) is evaluated without bτ; the near-identical one-shot/zero-shot numbers, together with the Sec. 4.5 ablation claiming Sexp is essential for blinking, are internally inconsistent with the literal reading of Eq. (16). Outside this module, the Audio2Pose pipeline uses previous-frame poses plus noise rather than a future or target pose, and evaluation uses external metrics (Hopenet, EAR, SyncNet, PSNR, LPIPS, etc.) not optimized by the reported training losses, so the pose and image-quality claims are not circular. The paper does not rely on load-bearing self-citations. Overall, the expression-generation contribution, which is one of the paper's two headline synchronization claims, reduces by construction, so the appropriate score is 6 rather than 0 or 2.
Assumptions & free parameters
free parameters (5)
- Lambda_KL and Lambda_reg =
0.1 and 1
- Pose/expression normalization statistics =
mean and std of training set offsets
- Gaussian noise parameters for stability vectors =
not reported
- Dropout rate for S_pose =
DP = 0.6
- Audio context window n for A_seq =
not specified
assumptions (5)
- standard math NeRF volume rendering equations (Eq. 10-11) are valid for this scene representation.
- domain assumption The 3DMM estimator provides accurate head pose and expression coefficients for training labels and reference inputs.
- domain assumption Audio features from FaceXHuBERT contain enough information to predict head pose and upper-body motion, despite the acknowledged one-to-many ambiguity.
- ad hoc to paper Adding Gaussian noise to the previous frame's pose or current expression (Eq. 6, Eq. 16) produces a stable reference that prevents jitter and improves blink periodicity.
- ad hoc to paper The periodic sinusoidal time encoding T_tau captures the natural rhythm of blinking.
Cite this review
Pith. "Pith review of SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation." pith.science (2026). https://pith.science/paper/JGCPQATA
@misc{pith2026250114646,
author = {Pith},
title = {Pith review of: SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation},
year = {2026},
howpublished = {\url{https://pith.science/paper/JGCPQATA}},
note = {Machine review of arXiv:2501.14646}
}
read the original abstract
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand high real-time performance and visual quality. Additionally, while some methods can synchronize lip movement, they still face issues with consistency between facial expressions and upper body movement, particularly during silent periods. In this paper, we introduce SyncAnimation, the first NeRF-based method that achieves audio-driven, stable, and real-time generation of speaking avatar by combining generalized audio-to-pose matching and audio-to-expression synchronization. By integrating AudioPose Syncer and AudioEmotion Syncer, SyncAnimation achieves high-precision poses and expression generation, progressively producing audio-synchronized upper body, head, and lip shapes. Furthermore, the High-Synchronization Human Renderer ensures seamless integration of the head and upper body, and achieves audio-sync lip. The project page can be found at https://syncanimation.github.io
Figures
Figures from the paper (3 more)
Forward citations
Cited by 1 Pith paper
-
MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry
MoGaFace improves 3D head avatar rendering by combining momentum-based expression correction with latent texture attention in Gaussian splatting, boosting novel-view quality under imperfect mesh tracking.
Reference graph
Works this paper leans on
-
[1]
wav2vec 2.0: a framework for self-supervised learning of speech repre- sentations
[Baevski et al., 2020] Alexei Baevski, Henry Zhou, Abdel- rahman Mohamed, and Michael Auli. wav2vec 2.0: a framework for self-supervised learning of speech repre- sentations. In Proceedings of the 34th International Con- ference on Neural Information Processing Systems , NIPS ’20, Red Hook, NY , USA,
work page 2020
-
[7]
Ad-nerf: Audio driven neural radiance fields for talking head syn- thesis
[Guo et al., 2021] Yudong Guo, Keyu Chen, Sen Liang, Yong-Jin Liu, Hujun Bao, and Juyong Zhang. Ad-nerf: Audio driven neural radiance fields for talking head syn- thesis. In Proceedings of the IEEE/CVF international con- ference on computer vision, pages 5784–5794,
work page 2021
-
[9]
Hannun, Carl Case, Jared Casper, Bryan Catanzaro, Gregory Frederick Diamos, Erich Elsen, Ryan J
[Hannun et al., 2014] Awni Y . Hannun, Carl Case, Jared Casper, Bryan Catanzaro, Gregory Frederick Diamos, Erich Elsen, Ryan J. Prenger, Sanjeev Satheesh, Shubho Sengupta, Vinay Rao, Adam Coates, and A. Ng. Deep speech: Scaling up end-to-end speech recognition. arXiv preprint arXiv:1412.5567,
arXiv 2014
-
[14]
Animate anyone: Consistent and control- lable image-to-video synthesis for character animation
[Hu, 2024] Li Hu. Animate anyone: Consistent and control- lable image-to-video synthesis for character animation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 8153–8163,
work page 2024
-
[15]
[Kim et al., 2024] Gihoon Kim, Kwanggyoon Seo, Sihun Cha, and Junyong Noh. Nerffacespeech: One-shot audio- diven 3d talking head synthesis via generative prior.arXiv preprint arXiv:2405.05749,
arXiv 2024
-
[16]
Efficient region-aware neural radiance fields for high-fidelity talking portrait synthesis
[Li et al., 2023] Jiahe Li, Jiawei Zhang, Xiao Bai, Jun Zhou, and Lin Gu. Efficient region-aware neural radiance fields for high-fidelity talking portrait synthesis. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 7568–7578,
work page 2023
-
[17]
[Mildenhall et al., 2021] Ben Mildenhall, Pratul P Srini- vasan, Matthew Tancik, Jonathan T Barron, Ravi Ra- mamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view synthesis.Communications of the ACM, 65(1):99–106,
work page 2021
-
[18]
Instant neural graphics primitives with a multiresolution hash encoding
[M¨uller et al., 2022] Thomas M¨uller, Alex Evans, Christoph Schied, and Alexander Keller. Instant neural graphics primitives with a multiresolution hash encoding. ACM Trans. Graph., 41(4), July
work page 2022
Show all 35 references
-
[19]
Emotalk: Speech-driven emotional disentanglement for 3d face animation
[Peng et al., 2023] Ziqiao Peng, Haoyu Wu, Zhenbo Song, Hao Xu, Xiangyu Zhu, Jun He, Hongyan Liu, and Zhaoxin Fan. Emotalk: Speech-driven emotional disentanglement for 3d face animation. InProceedings of the IEEE/CVF In- ternational Conference on Computer Vision, pages 20687– 20697,
2023
-
[20]
Synctalk: The devil is in the syn- chronization for talking head synthesis
[Peng et al., 2024] Ziqiao Peng, Wentao Hu, Yue Shi, Xi- angyu Zhu, Xiaomei Zhang, Hao Zhao, Jun He, Hongyan Liu, and Zhaoxin Fan. Synctalk: The devil is in the syn- chronization for talking head synthesis. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pat- ...
2024
-
[21]
A lip sync expert is all you need for speech to lip generation in the wild
[Prajwal et al., 2020] KR Prajwal, Rudrabha Mukhopad- hyay, Vinay P Namboodiri, and CV Jawahar. A lip sync expert is all you need for speech to lip generation in the wild. In Proceedings of the 28th ACM international con- ference on multimedia, pages 484–492,
2020
-
[22]
Speech drives templates: Co- speech gesture synthesis with learned templates
[Qian et al., 2021] Shenhan Qian, Zhi Tu, Yihao Zhi, Wen Liu, and Shenghua Gao. Speech drives templates: Co- speech gesture synthesis with learned templates. In Pro- ceedings of the IEEE/CVF International Conference on Computer Vision, pages 11077–11086,
2021
-
[23]
Fine-grained head pose estimation without key- points
[Ruiz et al., 2018] Nataniel Ruiz, Eunji Chong, and James M Rehg. Fine-grained head pose estimation without key- points. In Proceedings of the IEEE conference on com- puter vision and pattern recognition workshops , pages 2074–2083,
2018
-
[24]
Eye blink detection using facial landmarks
[Soukupova and Cech, 2016] Tereza Soukupova and Jan Cech. Eye blink detection using facial landmarks. In 21st computer vision winter workshop, Rimske Toplice, Slove- nia, volume 2,
2016
-
[27]
Image quality assessment: from error visibility to structural similarity
[Wang et al., 2004] Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli. Image quality assessment: from error visibility to structural similarity. IEEE transac- tions on image processing, 13(4):600–612,
2004
-
[29]
X-portrait: Expressive portrait animation with hierarchical motion attention
[Xie et al., 2024] You Xie, Hongyi Xu, Guoxian Song, Chao Wang, Yichun Shi, and Linjie Luo. X-portrait: Expressive portrait animation with hierarchical motion attention. In ACM SIGGRAPH 2024 Conference Papers , pages 1–11,
2024
-
[30]
Hallo: Hierarchical audio-driven vi- sual synthesis for portrait image animation
[Xu et al., 2024] Mingwang Xu, Hui Li, Qingkun Su, Han- lin Shang, Liwei Zhang, Ce Liu, Jingdong Wang, Yao Yao, and Siyu Zhu. Hallo: Hierarchical audio-driven vi- sual synthesis for portrait image animation. arXiv preprint arXiv:2406.08801,
2024 arXiv
-
[31]
Geneface++: Generalized and stable real-time audio-driven 3d talking face genera- tion
[Ye et al., 2023a] Zhenhui Ye, Jinzheng He, Ziyue Jiang, Rongjie Huang, Jiawei Huang, Jinglin Liu, Yi Ren, Xiang Yin, Zejun Ma, and Zhou Zhao. Geneface++: Generalized and stable real-time audio-driven 3d talking face genera- tion. arXiv preprint arXiv:2305.00787,
-
[32]
Geneface: General- ized and high-fidelity audio-driven 3d talking face synthe- sis
[Ye et al., 2023b] Zhenhui Ye, Ziyue Jiang, Yi Ren, Jinglin Liu, Jinzheng He, and Zhou Zhao. Geneface: General- ized and high-fidelity audio-driven 3d talking face synthe- sis. arXiv preprint arXiv:2301.13430,
-
[33]
The unreasonable effectiveness of deep features as a perceptual metric
[Zhang et al., 2018] Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 586–595,
2018
-
[34]
Flow-guided one-shot talking face gen- eration with a high-resolution audio-visual dataset
[Zhang et al., 2021] Zhimeng Zhang, Lincheng Li, Yu Ding, and Changjie Fan. Flow-guided one-shot talking face gen- eration with a high-resolution audio-visual dataset. InPro- ceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 3661–3670,
2021
-
[35]
Identity-preserving talking face generation with landmark and appearance priors
[Zhong et al., 2023] Weizhi Zhong, Chaowei Fang, Yinqi Cai, Pengxu Wei, Gangming Zhao, Liang Lin, and Guan- bin Li. Identity-preserving talking face generation with landmark and appearance priors. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recogni...
2023
-
[2004]
V-express: Conditional dropout for progressive training of portrait video gener- ation
[Wang et al., 2024] Cong Wang, Kuan Tian, Jun Zhang, Yonghang Guan, Feng Luo, Fei Shen, Zhiwei Jiang, Qing Gu, Xiao Han, and Wei Yang. V-express: Conditional dropout for progressive training of portrait video gener- ation. arXiv preprint arXiv:2406.02511,
2024 arXiv
-
[2010]
Hubert: Self- supervised speech representation learning by masked pre- diction of hidden units
[Hsu et al., 2021] Wei-Ning Hsu, Benjamin Bolte, Yao- Hung Hubert Tsai, Kushal Lakhotia, Ruslan Salakhut- dinov, and Abdelrahman Mohamed. Hubert: Self- supervised speech representation learning by masked pre- diction of hidden units. IEEE/ACM Trans. Audio, Speech and Lang. Pro...
2021
-
[2014]
Facexhubert: Text-less speech-driven e(x)pressive 3d facial animation synthesis using self- supervised speech representation learning
[Haque and Yumak, 2023] Kazi Injamamul Haque and Zer- rin Yumak. Facexhubert: Text-less speech-driven e(x)pressive 3d facial animation synthesis using self- supervised speech representation learning. In Proceedings of the 25th International Conference on Multimodal Inter- acti...
2023
-
[2015]
Lip movements gener- ation at a glance
[Chen et al., 2018] Lele Chen, Zhiheng Li, Ross K Maddox, Zhiyao Duan, and Chenliang Xu. Lip movements gener- ation at a glance. In Proceedings of the European confer- ence on computer vision (ECCV), pages 520–535,
2018
-
[2016]
Edtalk: Efficient disentanglement for emotional talking head synthesis
[Tan et al., 2025] Shuai Tan, Bin Ji, Mengxiao Bi, and Ye Pan. Edtalk: Efficient disentanglement for emotional talking head synthesis. In European Conference on Com- puter Vision, pages 398–416. Springer,
2025
-
[2017]
Im- age quality metrics: Psnr vs
[Hore and Ziou, 2010] Alain Hore and Djemel Ziou. Im- age quality metrics: Psnr vs. ssim. In 2010 20th inter- national conference on pattern recognition , pages 2366–
2010
-
[2018]
Echomimic: Lifelike audio-driven portrait animations through editable landmark conditions
[Chen et al., 2024] Zhiyuan Chen, Jiajiong Cao, Zhiquan Chen, Yuming Li, and Chenguang Ma. Echomimic: Lifelike audio-driven portrait animations through editable landmark conditions. arXiv preprint arXiv:2407.08136 ,
2024 arXiv
-
[2020]
[Baltruˇsaitis et al., 2015] Tadas Baltru ˇsaitis, Marwa Mah- moud, and Peter Robinson
Curran Associates Inc. [Baltruˇsaitis et al., 2015] Tadas Baltru ˇsaitis, Marwa Mah- moud, and Peter Robinson. Cross-dataset learning and person-specific normalisation for automatic action unit detection. In 2015 11th IEEE international conference and workshops on automatic fa...
2015
-
[2021]
I2v-adapter: A general image-to-video adapter for diffusion models
[Guo et al., 2024] Xun Guo, Mingwu Zheng, Liang Hou, Yuan Gao, Yufan Deng, Pengfei Wan, Di Zhang, Yufan Liu, Weiming Hu, Zhengjun Zha, et al. I2v-adapter: A general image-to-video adapter for diffusion models. In ACM SIGGRAPH 2024 Conference Papers , pages 1–12,
2024
-
[2022]
Shortcut learn- ing in deep neural networks
[Geirhos et al., 2020] Robert Geirhos, J ¨orn-Henrik Jacob- sen, Claudio Michaelis, Richard Zemel, Wieland Brendel, Matthias Bethge, and Felix A Wichmann. Shortcut learn- ing in deep neural networks. Nature Machine Intelligence, 2(11):665–673,
2020
-
[2023]
Gans trained by a two time-scale update rule converge to a local nash equilibrium
[Heusel et al., 2017] Martin Heusel, Hubert Ramsauer, Thomas Unterthiner, Bernhard Nessler, and Sepp Hochre- iter. Gans trained by a two time-scale update rule converge to a local nash equilibrium. Advances in neural information processing systems, 30,
2017
-
[2024]
Videoretalking: Audio- based lip synchronization for talking head video editing in the wild
[Cheng et al., 2022] Kun Cheng, Xiaodong Cun, Yong Zhang, Menghan Xia, Fei Yin, Mingrui Zhu, Xuan Wang, Jue Wang, and Nannan Wang. Videoretalking: Audio- based lip synchronization for talking head video editing in the wild. In SIGGRAPH Asia 2022 Conference Papers, pages 1–9,
2022
-
[2025]
Emo: Emote portrait alive generating expres- sive portrait videos with audio2video diffusion model un- der weak conditions
[Tian et al., 2025] Linrui Tian, Qi Wang, Bang Zhang, and Liefeng Bo. Emo: Emote portrait alive generating expres- sive portrait videos with audio2video diffusion model un- der weak conditions. In European Conference on Com- puter Vision, pages 244–260. Springer,
2025
Reviewed August 10, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.