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arxiv 2207.13176 v4 pith:JHN222BY submitted 2022-07-26 cs.CR

Exploring the Privacy Risks of Adversarial VR Game Design

classification cs.CR
keywords personalprivacyadversarialadversariallyattributesdataenvironmentsgame
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Fifty study participants playtested an innocent-looking "escape room" game in virtual reality (VR). Within just a few minutes, an adversarial program had accurately inferred over 25 of their personal data attributes, from anthropometrics like height and wingspan to demographics like age and gender. As notoriously data-hungry companies become increasingly involved in VR development, this experimental scenario may soon represent a typical VR user experience. Since the Cambridge Analytica scandal of 2018, adversarially designed gamified elements have been known to constitute a significant privacy threat in conventional social platforms. In this work, we present a case study of how metaverse environments can similarly be adversarially constructed to covertly infer dozens of personal data attributes from seemingly anonymous users. While existing VR privacy research largely focuses on passive observation, we argue that because individuals subconsciously reveal personal information via their motion in response to specific stimuli, active attacks pose an outsized risk in VR environments.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. When VR Meets BCI: (Un)Observable Brainwave-aware Privacy Reconstruction in the Metaverse via Unrestricted Inbuilt Motion Sensors

    cs.CR 2026-06 unverdicted novelty 6.0

    BraVeSpy reconstructs brain EEG signals from VR headset motion sensors to infer unobservable perceptions and sensitive activities, achieving 52-67% accuracy on images and over 85% on activity fingerprinting.