The reviewed record of science sign in
Pith

arxiv: 2503.01109 · v2 · pith:JMRHWZGL · submitted 2025-03-03 · cs.CV · cs.AI· cs.RO

FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion

Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:JMRHWZGLrecord.jsonopen to challenge →

classification cs.CV cs.AIcs.RO
keywords gaussiandensemappingreal-timeslamsparseanalysisconvergence
0
0 comments X
read the original abstract

3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization parameters introduces challenges, often requiring extensive iterative convergence and resulting in redundant or insufficient gaussian representations. To address this, we introduce a novel adaptive densification method based on Fourier frequency domain analysis to establish gaussian priors for rapid convergence. Additionally, we propose constructing independent and unified sparse and dense maps, where a sparse map supports efficient tracking via Generalized Iterative Closest Point (GICP) and a dense map creates high-fidelity visual representations. This is the first SLAM system leveraging frequency domain analysis to achieve high-quality gaussian mapping in real-time. Experimental results demonstrate an average frame rate of 36 FPS on Replica and TUM RGB-D datasets, achieving competitive accuracy in both localization and mapping.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.