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arxiv: 2412.01800 · v1 · pith:JMXLQNZJ · submitted 2024-12-02 · cs.CV

PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos

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classification cs.CV
keywords commonsensephysicalvideollmsphysgamevideosbenchmarkgameplay
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Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source, often containing glitches that defy physics commonsense. This characteristic renders them an effective benchmark for assessing the under-explored capability of physical commonsense understanding in video LLMs. In this paper, we propose PhysGame as a pioneering benchmark to evaluate physical commonsense violations in gameplay videos. PhysGame comprises 880 videos associated with glitches spanning four fundamental domains (i.e., mechanics, kinematics, optics, and material properties) and across 12 distinct physical commonsense. Through extensively evaluating various state-ofthe-art video LLMs, our findings reveal that the performance of current open-source video LLMs significantly lags behind that of proprietary counterparts. To bridge this gap, we curate an instruction tuning dataset PhysInstruct with 140,057 question-answering pairs to facilitate physical commonsense learning. In addition, we also propose a preference optimization dataset PhysDPO with 34,358 training pairs, where the dis-preferred responses are generated conditioned on misleading titles (i.e., meta information hacking), fewer frames (i.e., temporal hacking) and lower spatial resolutions (i.e., spatial hacking). Based on the suite of datasets, we propose PhysVLM as a physical knowledge-enhanced video LLM. Extensive experiments on both physical-oriented benchmark PhysGame and general video understanding benchmarks demonstrate the state-ofthe-art performance of PhysVLM.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.CV 2025-01 unverdicted novelty 8.0

    Physics-IQ benchmark reveals that generative video models exhibit limited physical understanding unrelated to their visual quality.

  2. PhyGround: Benchmarking Physical Reasoning in Generative World Models

    cs.CV 2026-05 accept novelty 7.0

    PhyGround is a new benchmark with curated prompts, a 13-law taxonomy, large-scale human annotations, and an open physics-specialized VLM judge for evaluating physical reasoning in generative video models.

  3. RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games

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    RESP uses reference-guided sequential prompting with VLMs to improve frame-level and video-level visual glitch detection in games by establishing per-video baselines.

  4. Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding

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    Introduces the first benchmark for open-ended video game glitch detection with temporal localization and proposes GliDe, an agentic framework that achieves stronger performance than vanilla multimodal models.

  5. TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

    cs.CV 2026-05 unverdicted novelty 6.0

    TempGlitch is a controlled benchmark showing that 12 evaluated VLMs perform near chance level on detecting five types of temporal glitches in gameplay videos, with denser sampling and larger models providing no reliab...