REVIEW 2 cited by
Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Deep Reinforcement Learning (DRL) agents have demonstrated impressive success in a wide range of game genres. However, existing research primarily focuses on optimizing DRL competence rather than addressing the challenge of prolonged player interaction. In this paper, we propose a practical DRL agent system for fighting games named Sh\=ukai, which has been successfully deployed to Naruto Mobile, a popular fighting game with over 100 million registered users. Sh\=ukai quantifies the state to enhance generalizability, introducing Heterogeneous League Training (HELT) to achieve balanced competence, generalizability, and training efficiency. Furthermore, Sh\=ukai implements specific rewards to align the agent's behavior with human expectations. Sh\=ukai's ability to generalize is demonstrated by its consistent competence across all characters, even though it was trained on only 13% of them. Additionally, HELT exhibits a remarkable 22% improvement in sample efficiency. Sh\=ukai serves as a valuable training partner for players in Naruto Mobile, enabling them to enhance their abilities and skills.
Forward citations
Cited by 2 Pith papers
-
Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach
A sample-efficient SAC-based method with replay-ratio resets, offline data bootstrapping, and expert-driven fine-tuning produces a goalkeeper that outperforms the built-in AI in EA SPORTS FC 25.
-
EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making
EvoCurr couples an LLM curriculum designer with an LLM code-generating solver, but its only reported success is 1 of 5 runs and no direct baseline is shown.
Discussion (0). Sign in to comment.