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Human Motion Modeling using DVGANs
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We present a novel generative model for human motion modeling using Generative Adversarial Networks (GANs). We formulate the GAN discriminator using dense validation at each time-scale and perturb the discriminator input to make it translation invariant. Our model is capable of motion generation and completion. We show through our evaluations the resiliency to noise, generalization over actions, and generation of long diverse sequences. We evaluate our approach on Human 3.6M and CMU motion capture datasets using inception scores.
Forward citations
Cited by 6 Pith papers
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Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data
A 7B text-to-motion model trained on the new 2M-clip MotionMillion dataset is reported to generalize zero-shot to complex, out-of-domain prompts.
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Stochastic Human Motion Prediction with Memory of Action Transition and Action Characteristic
Adding a soft-transition action bank, an action characteristic bank, and adaptive attention fusion to the WAT baseline improves action-conditioned human motion prediction on four benchmarks.
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ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model
The paper reports that normalized test loss in an autoregressive motion generation model follows a logarithmic law with compute budget, and that optimal model size, vocabulary size, and data tokens follow power laws.
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Learning Variations in Human Motion via Mix-and-Match Perturbation
Mix-and-Match perturbation randomly replaces a subset of the RNN hidden state with noise, preventing conditional VAEs from ignoring the latent code and yielding more diverse human motion predictions.
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Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning
OmniME integrates retrospective feature supervision, motion preservation, and triplet semantic alignment to achieve state-of-the-art text-motion editing alignment on MotionFix and STANCE datasets.
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Strong and Controllable 3D Motion Generation
A project proposal for efficient, joint-controllable text-to-motion generation, with no implemented method or experimental validation.
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