Pith. sign in

REVIEW 4 cited by

Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2403.09981 v3 pith:KVZXKI2F submitted 2024-03-15 cs.CV

classification cs.CV
keywords generationdiffusionmvcontrolcontrollablegaussianstext-to-3darchitecturedirect
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, which we mainly focus on in this work. To address this task, 1) we introduce Multi-view ControlNet (MVControl), a novel neural network architecture designed to enhance existing pre-trained multi-view diffusion models by integrating additional input conditions, such as edge, depth, normal, and scribble maps. Our innovation lies in the introduction of a conditioning module that controls the base diffusion model using both local and global embeddings, which are computed from the input condition images and camera poses. Once trained, MVControl is able to offer 3D diffusion guidance for optimization-based 3D generation. And, 2) we propose an efficient multi-stage 3D generation pipeline that leverages the benefits of recent large reconstruction models and score distillation algorithm. Building upon our MVControl architecture, we employ a unique hybrid diffusion guidance method to direct the optimization process. In pursuit of efficiency, we adopt 3D Gaussians as our representation instead of the commonly used implicit representations. We also pioneer the use of SuGaR, a hybrid representation that binds Gaussians to mesh triangle faces. This approach alleviates the issue of poor geometry in 3D Gaussians and enables the direct sculpting of fine-grained geometry on the mesh. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content. Project page: https://lizhiqi49.github.io/MVControl/.

Discussion (0). Sign in to comment.

Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Lyra 2.0: Explorable Generative 3D Worlds

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

  2. Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A video diffusion backbone fine-tuned on 4M densely captioned 360-degree renderings generates spatially consistent multi-view images for 3D assets from image plus detailed text input.

  3. A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

    cs.CV 2025-08 unverdicted novelty 3.0 of 10

    A survey that categorizes and summarizes methods applying 3D Gaussian Splatting to segmentation, editing, generation, and related tasks, including datasets and evaluation protocols.

  4. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0 of 10

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.

Pith tools