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MotionFix: Text-Driven 3D Human Motion Editing

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arxiv 2408.00712 v3 pith:LFEDNIFK submitted 2024-08-01 cs.CV cs.GR

classification cs.CVcs.GR
keywords motionmodelmotionfixdataeditingsourcetextchallenges
verification ladder T0 review T1 audit T2 compute T3 formal
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The focus of this paper is on 3D motion editing. Given a 3D human motion and a textual description of the desired modification, our goal is to generate an edited motion as described by the text. The key challenges include the scarcity of training data and the need to design a model that accurately edits the source motion. In this paper, we address both challenges. We propose a methodology to semi-automatically collect a dataset of triplets comprising (i) a source motion, (ii) a target motion, and (iii) an edit text, introducing the new MotionFix dataset. Access to this data allows us to train a conditional diffusion model, TMED, that takes both the source motion and the edit text as input. We develop several baselines to evaluate our model, comparing it against models trained solely on text-motion pair datasets, and demonstrate the superior performance of our model trained on triplets. We also introduce new retrieval-based metrics for motion editing, establishing a benchmark on the evaluation set of MotionFix. Our results are promising, paving the way for further research in fine-grained motion generation. Code, models, and data are available at https://motionfix.is.tue.mpg.de/ .

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation

    cs.AI 2026-06 unverdicted novelty 7.0 of 10

    STREAM decouples text (via AdaLN) from music (via energy-based BEAM attention) to generate editable, musically aligned dance motions with a new annotated dataset and editability metric.

  2. The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A single language model takes speech, text, or motion tokens as input and generates expressive 3D body motion, text, or emotion labels, using pretraining on unpaired audio and motion data.

  3. Multimodal Generative AI with Autoregressive LLMs for Human Motion Understanding and Generation: A Way Forward

    cs.CV 2025-05 conditional novelty 3.0 of 10

    A survey paper reviews multimodal generative AI and autoregressive LLMs for text-driven human motion generation, with comparative tables of models, datasets, and metrics.

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