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Taming the Exponential Action Set: Sublinear Regret and Fast Convergence to Nash Equilibrium in Online Congestion Games

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arxiv 2306.13673 v1 pith:LFVN3YQA submitted 2023-06-19 cs.GT cs.LGstat.ML

classification cs.GTcs.LGstat.ML
keywords congestexpexponentialcongestionfastnashregretweightsagents
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abstract

The congestion game is a powerful model that encompasses a range of engineering systems such as traffic networks and resource allocation. It describes the behavior of a group of agents who share a common set of $F$ facilities and take actions as subsets with $k$ facilities. In this work, we study the online formulation of congestion games, where agents participate in the game repeatedly and observe feedback with randomness. We propose CongestEXP, a decentralized algorithm that applies the classic exponential weights method. By maintaining weights on the facility level, the regret bound of CongestEXP avoids the exponential dependence on the size of possible facility sets, i.e., $\binom{F}{k} \approx F^k$, and scales only linearly with $F$. Specifically, we show that CongestEXP attains a regret upper bound of $O(kF\sqrt{T})$ for every individual player, where $T$ is the time horizon. On the other hand, exploiting the exponential growth of weights enables CongestEXP to achieve a fast convergence rate. If a strict Nash equilibrium exists, we show that CongestEXP can converge to the strict Nash policy almost exponentially fast in $O(F\exp(-t^{1-\alpha}))$, where $t$ is the number of iterations and $\alpha \in (1/2, 1)$.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Computing Equilibria in Games with Stochastic Action Sets

    cs.GT 2026-02 unverdicted novelty 7.0 of 10

    In two-player zero-sum games with independent stochastic action sets, Nash equilibria admit a compact representation of size |A_i| and can be computed efficiently via sleeping internal regret minimization.

  2. Robustness of Incentive Mechanisms Against System Misspecification in Congestion Games

    cs.GT 2025-05 conditional novelty 5.0 of 10

    Local linear tolls designed under small resource-cost misspecification do not introduce new Nash equilibria, and a linear program bounds the worst-case price of anarchy under larger misspecification.

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