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Large Language Models as Minecraft Agents

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arxiv 2402.08392 v1 pith:LLCYXFBO submitted 2024-02-13 cs.CL

classification cs.CL
keywords agentslanguagelargellmsminecraftmodelsactingaddition
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In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the challenges and opportunities for improvement. In addition, we present a platform for online interaction with the agents and an evaluation against previous works.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time

    cs.CV 2026-04 unverdicted novelty 7.0 of 10

    The manuscript body introduces PokeGym, a vision-only automated 3D-game benchmark, while the abstract claims a G-EvoMAC method and 60.18% success rate absent from the body.

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