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TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential
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Skeleton-based action recognition has achieved remarkable results in human action recognition with the development of graph convolutional networks (GCNs). However, the recent works tend to construct complex learning mechanisms with redundant training and exist a bottleneck for long time-series. To solve these problems, we propose the Temporal-Spatio Graph ConvNeXt (TSGCNeXt) to explore efficient learning mechanism of long temporal skeleton sequences. Firstly, a new graph learning mechanism with simple structure, Dynamic-Static Separate Multi-graph Convolution (DS-SMG) is proposed to aggregate features of multiple independent topological graphs and avoid the node information being ignored during dynamic convolution. Next, we construct a graph convolution training acceleration mechanism to optimize the back-propagation computing of dynamic graph learning with 55.08\% speed-up. Finally, the TSGCNeXt restructure the overall structure of GCN with three Spatio-temporal learning modules,efficiently modeling long temporal features. In comparison with existing previous methods on large-scale datasets NTU RGB+D 60 and 120, TSGCNeXt outperforms on single-stream networks. In addition, with the ema model introduced into the multi-stream fusion, TSGCNeXt achieves SOTA levels. On the cross-subject and cross-set of the NTU 120, accuracies reach 90.22% and 91.74%.
Forward citations
Cited by 2 Pith papers
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How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?
On a new NUGGET gesture dataset, skeleton-based HD-GCN beats vision foundation model V-JEPA (94.4% vs 90.1% top-1), while zero-shot Gemini Flash 2.0 achieves only 42.1%.
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3D Skeleton-Based Action Recognition: A Review
A task-oriented review of skeleton-based action recognition that reorganizes known methods along a data processing pipeline and contains no new experimental result.
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