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TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential

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arxiv 2304.11631 v2 pith:LWJZM5M6 submitted 2023-04-23 cs.CV cs.AI

classification cs.CVcs.AI
keywords learninggraphtsgcnextconvolutionactionlongmechanismrecognition
verification ladder T0 review T1 audit T2 compute T3 formal
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Skeleton-based action recognition has achieved remarkable results in human action recognition with the development of graph convolutional networks (GCNs). However, the recent works tend to construct complex learning mechanisms with redundant training and exist a bottleneck for long time-series. To solve these problems, we propose the Temporal-Spatio Graph ConvNeXt (TSGCNeXt) to explore efficient learning mechanism of long temporal skeleton sequences. Firstly, a new graph learning mechanism with simple structure, Dynamic-Static Separate Multi-graph Convolution (DS-SMG) is proposed to aggregate features of multiple independent topological graphs and avoid the node information being ignored during dynamic convolution. Next, we construct a graph convolution training acceleration mechanism to optimize the back-propagation computing of dynamic graph learning with 55.08\% speed-up. Finally, the TSGCNeXt restructure the overall structure of GCN with three Spatio-temporal learning modules,efficiently modeling long temporal features. In comparison with existing previous methods on large-scale datasets NTU RGB+D 60 and 120, TSGCNeXt outperforms on single-stream networks. In addition, with the ema model introduced into the multi-stream fusion, TSGCNeXt achieves SOTA levels. On the cross-subject and cross-set of the NTU 120, accuracies reach 90.22% and 91.74%.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?

    cs.CV 2025-06 conditional novelty 6.0 of 10

    On a new NUGGET gesture dataset, skeleton-based HD-GCN beats vision foundation model V-JEPA (94.4% vs 90.1% top-1), while zero-shot Gemini Flash 2.0 achieves only 42.1%.

  2. 3D Skeleton-Based Action Recognition: A Review

    cs.CV 2025-06 reject novelty 3.0 of 10

    A task-oriented review of skeleton-based action recognition that reorganizes known methods along a data processing pipeline and contains no new experimental result.

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