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NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields

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arxiv 2309.13039 v1 pith:M7LGGC23 submitted 2023-09-22 cs.CV

classification cs.CV
keywords nerfobjectobjectsapplicationsbenchmarkeditingfieldfields
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural radiance fields (NeRF) have revolutionized the field of image-based view synthesis. However, NeRF uses straight rays and fails to deal with complicated light path changes caused by refraction and reflection. This prevents NeRF from successfully synthesizing transparent or specular objects, which are ubiquitous in real-world robotics and A/VR applications. In this paper, we introduce the refractive-reflective field. Taking the object silhouette as input, we first utilize marching tetrahedra with a progressive encoding to reconstruct the geometry of non-Lambertian objects and then model refraction and reflection effects of the object in a unified framework using Fresnel terms. Meanwhile, to achieve efficient and effective anti-aliasing, we propose a virtual cone supersampling technique. We benchmark our method on different shapes, backgrounds and Fresnel terms on both real-world and synthetic datasets. We also qualitatively and quantitatively benchmark the rendering results of various editing applications, including material editing, object replacement/insertion, and environment illumination estimation. Codes and data are publicly available at https://github.com/dawning77/NeRRF.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting

    cs.CV 2026-05 unverdicted novelty 6.0 of 10

    RT-Splatting adds a disentangled occupancy-opacity factorization and specular-aware gradient gating to 3D Gaussian Splatting, enabling joint high-fidelity reflection and transmission in real-time novel view synthesis.

  2. Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

    cs.RO 2026-06 unverdicted novelty 4.0 of 10

    A simulation-trained model predicts voxel occupancy from single RGB views for transparent object grasping and transfers to real robotic setups without fine-tuning.

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