Pith. sign in

REVIEW 1 cited by

3D Ken Burns Effect from a Single Image

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1909.05483 v1 pith:MUNQWAAX submitted 2019-09-12 cs.CV cs.GR

3D Ken Burns Effect from a Single Image

classification cs.CV cs.GR
keywords depthburnseffectresultscameraimagecloudexisting
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

The Ken Burns effect allows animating still images with a virtual camera scan and zoom. Adding parallax, which results in the 3D Ken Burns effect, enables significantly more compelling results. Creating such effects manually is time-consuming and demands sophisticated editing skills. Existing automatic methods, however, require multiple input images from varying viewpoints. In this paper, we introduce a framework that synthesizes the 3D Ken Burns effect from a single image, supporting both a fully automatic mode and an interactive mode with the user controlling the camera. Our framework first leverages a depth prediction pipeline, which estimates scene depth that is suitable for view synthesis tasks. To address the limitations of existing depth estimation methods such as geometric distortions, semantic distortions, and inaccurate depth boundaries, we develop a semantic-aware neural network for depth prediction, couple its estimate with a segmentation-based depth adjustment process, and employ a refinement neural network that facilitates accurate depth predictions at object boundaries. According to this depth estimate, our framework then maps the input image to a point cloud and synthesizes the resulting video frames by rendering the point cloud from the corresponding camera positions. To address disocclusions while maintaining geometrically and temporally coherent synthesis results, we utilize context-aware color- and depth-inpainting to fill in the missing information in the extreme views of the camera path, thus extending the scene geometry of the point cloud. Experiments with a wide variety of image content show that our method enables realistic synthesis results. Our study demonstrates that our system allows users to achieve better results while requiring little effort compared to existing solutions for the 3D Ken Burns effect creation.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement

    cs.CV 2026-07 conditional novelty 7.0

    Iterative sparse-3D-convolution refinement in a log-depth voxel shell, instead of 2D image-plane refinement, sharply improves fine-detail geometry in monocular point maps and sets state of the art on local fine-detail...